Well, now that it's been long enough to really get a feel for the New World, I have to say that I'm quite smitten with it. The world seems a lot more like a place with actual geography now, and not just a plane upon which a bunch of 'areas' are scrunched up together. There's a bit more of an ecosystem now, and I can't wait to see how it will be fleshed out.
One of the cool little amenities to come as a result of the new map is crystal cubes, which allow you to 'see' a bit of the map in your character's vicinity. I have to say that they're certainly a welcome addition, since the fact that there's an actual topography now means that it's a lot more difficult to really plan a course from point A to point B, especially since room descriptions don't always say what's further than a square or two away (understandably, since including everything in your character's line of sight to the horizon would probably take a page of description). I know the cubes help me enormously, since I've never been very good at envisioning topography in my head.
Showing posts with label "Almerian expansion". Show all posts
Showing posts with label "Almerian expansion". Show all posts
Friday, April 10, 2009
Thursday, April 9, 2009
The Explorers' Guide
The Almerian Expansion has hit, and I've been glad to see that most people have taken it in stride for the most part. I do have to admit on my part to no small amount of surprise at the sheer size of the expansion, since I had figured post-expansion Almeria would still be a 40x40 map, just with an extra axis involved... But wow. My first impression is that there's just a whole bunch of space now -- it's nothing I've really seen before on a MUD, and I have to say that I'm impressed.
All of the new content that's been showing up lately (Avalon, Gardagh, the rest of Almeria) has made me think a bit of the Explorers' Guide, believe it or not. Nowadays, we've got the Wiki, which is an invaluable resource for just about anyone who wants to find their way around the game, but somehow, I always enjoyed reading the articles in the Explorers' Guide, since so many of them were written in-character, and showed a lot of good humor and narrative voice. For awhile, I had a character (a POEE) with whom I intended to be an Explorer and dedicate some time to writing in the Guide. I did get some articles done and entered into the Guide before running out of inspiration, but I regret not doing more with her. Maybe I'll come back to the idea sometime soon, since there's just so much more to explore now, and while there's a whole lot to say for having everything at your fingertips in the form of wiki pages and other channels of OOC knowledge, it can still sometimes be nice to forget all of that stuff, and try to find help from something that your character might turn to in a time of need.
All of the new content that's been showing up lately (Avalon, Gardagh, the rest of Almeria) has made me think a bit of the Explorers' Guide, believe it or not. Nowadays, we've got the Wiki, which is an invaluable resource for just about anyone who wants to find their way around the game, but somehow, I always enjoyed reading the articles in the Explorers' Guide, since so many of them were written in-character, and showed a lot of good humor and narrative voice. For awhile, I had a character (a POEE) with whom I intended to be an Explorer and dedicate some time to writing in the Guide. I did get some articles done and entered into the Guide before running out of inspiration, but I regret not doing more with her. Maybe I'll come back to the idea sometime soon, since there's just so much more to explore now, and while there's a whole lot to say for having everything at your fingertips in the form of wiki pages and other channels of OOC knowledge, it can still sometimes be nice to forget all of that stuff, and try to find help from something that your character might turn to in a time of need.
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