Having decided to finally bite the bullet and get to the point where my Justicar can use the last two powers in her guild's toolbox, I went ahead and got Lenisa to level 20 today. So, I can finally give the last two powers their proper reviews.
First up is meditate. This is a pretty nice buff, since it gives a nice boost to Str/Con/Dex/Per, all of which make the Justicar tougher, which is a very good thing to be in a combat-oriented guild. I'm not entirely sure how this buff scales with skill, but it gives Lenisa a very (very!) respectable +65 to each listed attribute. The only real limitation on the buff is that it lasts in proportion to how long you spend charging it up, and you can't do much of anything (even OOC actions) while charging it. Luckily, the buff actually lasts a pretty long time, even with just spending a few minutes in meditation, so it's a pretty easy thing to maintain.
Deliver judgment is an area attack, and while it does have a 5 minute cool-down, it's a very very awesome thing. Perhaps the best thing about the power is that it hits everything in the room with you that has an ounce of chaos in its heart -- apparently, when the devs were around nerfing a lot of other guilds' area attacks by making them hit less than everything in the room (see: RWs, Elflords, Sentinels...), they either chose not or neglected to do so with deliver judgment (and Justies are one of a handful of guilds/capabilities with area attacks that hit everything in the room, so it's kind of a toss-up). Most of my knowledge of the effects of this ability runs from my having been hit with it in my sojourns in Jhan while playing some chaotic bitch that's slaughtering everything there, but it appears to at the very least slow opponents and do scads of damage. Plus, it's an area attack... What's not to like?
An interlude in which Jeliza is magically transformed into a torso:
deliver judgment
You extend your silvery steel target shield of Tyr above your head in a defiant gesture.
> A nearly-hypnotic pattern of swirling high-pitched tones rises over the pumping music, then fades back into it.
Your silvery steel target shield of Tyr begins to thrum with unreleased energy. A white nimbus forms around you.
Your silvery steel target shield of Tyr erupts in a startling flash, sending waves of righteous force in all directions.
Jeliza has been mortally wounded and will die soon if not aided.
Jeliza's right arm is structured into immobility.
Jeliza's left arm is structured into immobility.
Jeliza's right hand is transformed into pure order.
Jeliza's white pine ring is torn from her.
Jeliza drops her white pine ring.
Jeliza's left hand is transformed into pure order.
Jeliza's right leg is structured into immobility.
Jeliza's left leg is structured into immobility.
Jeliza's right foot is transformed into pure order.
Jeliza's left foot is transformed into pure order.
Jeliza has been stunned.
Jeliza is affected somewhat severely by the attack.
lay hands on human
You place your hands on Jeliza.
An intense silvery glow emanates from your hands.
Jeliza's head is transformed into pure order.
Jeliza's pale purple tin chaos amulet is torn from her.
Jeliza drops her pale purple tin chaos amulet.
Jeliza's right arm is transformed into pure order.
Jeliza's left arm is transformed into pure order.
Jeliza's right leg is transformed into pure order.
Jeliza's left leg is transformed into pure order.
Jeliza is affected somewhat severely by the attack.
> Jeliza dies.
Kaboom. Sweet.
Anyhow, two thumbs up, and well worth the wait -- not that level 20 is an onerous grind these days, even for an Amberite. I'm still not 100% sure on whether or not I will be taking Lenisa to hero levels yet, but things are looking pretty good for her at the moment.
Friday, May 1, 2009
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