One of the things I like to do from time to time in the game is to attempt to play characters in guilds and associations that don't get played very often -- Porphyria originated as an attempt to make a viable character that remained an adventurer her whole career (an idea I revisited later on with a tuatha character I got to about level 32 and then deleted), I've gotten two brutes to hero-level... Obviously, I also enjoy playing the more popular guilds as well, but I have found that just about any guild can be playable (and enjoyable), no matter how much some people might talk about a certain guild 'being broken', 'sucking' or 'needing an update'.
So my latest real project character: A zenun Maleficus. My first impressions of the Ordo Maleficus guild were not at all kind. It is, amongst all else, a Den guild, which means it has help files that aren't quite as forthcoming as those for other guilds, it has hard level requirements for the use of a couple of the higher-level powers, some of the powers have rather serious cooldown requirements (if a ringwielder can pop off hundreds of area attacks an hour, why does my only real area attack have an hours-long cooldown?), and it hasn't had much dev-love for quite some time. I've run a few characters through the gauntlet of this guild, not really getting anywhere, and even got frustrated and deleted a level 30-something tuatha with a psychic healer talent who I brought over from the Elflords.
With this character, I've finally been able to find a play style that works for a witch... For the most part in the past, I was bummed that the witches, on their own, did not seem to offer a whole lot of bang for the buck -- Most of the damage-dealing powers cost a lot of SP, blood foci are hard to maintain, and witches are inherently pretty squishy (they get little decent combat specialty access).
(Will continue in next post)
Monday, April 6, 2009
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