<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7941004396615665802</id><updated>2012-02-16T01:55:02.713-08:00</updated><category term='Story'/><category term='&quot;Content stuffs&quot;'/><category term='&quot;Random thoughts&quot;'/><category term='&quot;guild review&quot;'/><category term='&quot;Ordo Maleficus&quot;'/><category term='Clerics'/><category term='contests'/><category term='intro'/><category term='Justicars'/><category term='Knights'/><category term='&quot;Almerian expansion&quot;'/><category term='explorers'/><category term='&quot;General BS&quot;'/><category term='Cthulhu'/><title type='text'>Esmene's Lost Souls MUD blog.</title><subtitle type='html'>Bloggity bloggity blag blah.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>46</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8905864257773738680</id><published>2011-12-13T10:18:00.000-08:00</published><updated>2011-12-13T10:46:52.459-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='contests'/><title type='text'>End of Scavenger Hunt, but What's Next?</title><content type='html'>My idea to hold a scavenger hunt didn't exactly go so well. This was partly due to the fact that only 3 people really participated in the first leg of the hunt, but mostly due to me getting somewhat discouraged by that fact and then having events in the real world conspire to see me not wanting to log in to the MUD much.  So I disappeared around the same time as the second leg of the scavenger hunt was supposed to start, and remained offline for the better part of a month.&lt;br /&gt;&lt;br /&gt;Sorry about that, for the people who were looking forward to getting their hunt on in the second leg.  The long and short of things is that I've ended the hunt and will be awarding a prize of their choice from the prize list to each of the three participants in the first leg of the hunt in order to make up for the overwhelming sense of disappointment they might be feeling.  Those people should get in touch with me in order to claim their prizes.&lt;br /&gt;&lt;br /&gt;However, I still haven't given up completely the idea of holding some more in-MUD events.  I'm still formulating some ideas for what comes next, but I'm thinking that I want to move things away from just me posting something on the wiki and leaving people to decode a puzzle or fetch 100 rat tails.  Instead, I would like to move these contests into being something that's a little more interactive, and a little more engaging and challenging for me as well as for the rest of the player base.  I'd also like to turn these little events into something that's a little more roleplay-oriented and possibly with a bit more of an ongoing story.  I've got the basic outline swimming around in my noggin, and am working a bit on fleshing those ideas out into something that I could actually implement with Porphyria and possibly one or two of my other characters (given that I don't have, nor never would be trusted with developer powers).  That being said, I would welcome ideas from others.&lt;br /&gt;&lt;br /&gt;Look for something more on this next month.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8905864257773738680?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8905864257773738680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2011/12/end-of-scavenger-hunt-but-whats-next.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8905864257773738680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8905864257773738680'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2011/12/end-of-scavenger-hunt-but-whats-next.html' title='End of Scavenger Hunt, but What&apos;s Next?'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-3096945062569616777</id><published>2011-10-15T13:04:00.000-07:00</published><updated>2011-10-15T13:30:20.654-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;General BS&quot;'/><title type='text'>Challenges.</title><content type='html'>In the spirit of giving players something MUD-related to do other than running around and killing stuff, and also in the spirit of getting more player-driven stuff going on, I've had a challenge going for about a week now to get players to decode a line of cyphertext in order to win a glomschal.  So far, nobody's cracked the code, and I'm running out of clues to give, but hopefully someone will figure it out soon.&lt;br /&gt;&lt;br /&gt;And so I'm already looking towards a new challenge that will hopefully get a few more players on-board than the few who haven't gotten frustrated with the whole cypher thing.  I'm also looking at doing something a little more "in the MUD", rather than just something you do on scratch paper at home.  This next challenge will be a scavenger hunt, since pretty much everyone can get involved with that.&lt;br /&gt;&lt;br /&gt;The idea behind the scavenger hunt is to get people to explore the MUD a bit and to find some things that are somewhat obscure, non-wikified, and off the beaten path of what typically drops from the high-xp critters that everyone loves killing.  For the most part, I plan these to be mostly fixed-drop items, with possibly a few random items thrown in to give people who haven't memorized the complete contents of every room, shop, tavern, tree, and outhouse on the MUD a bit more of a chance.  Obviously, having explored a significant portion of the MUD will still be a &lt;b&gt;huge&lt;/b&gt; advantage, though.&lt;br /&gt;&lt;br /&gt;Additionally, rather than offering just one prize to the first on to complete the challenge, or score highest, or whatever, I'll be offering a number of prizes of varying value to a number of different categories of player, so there won't be just one person walking away with a reward for their effort.  At the very least, I'll have a veterans' division and a newbie's division, so as to give the new players some good incentive towards participation.&lt;br /&gt;&lt;br /&gt;Anyhow, keep an eye on the current events wiki page, so you'll know when it all starts.  I'm planning on sometime around Halloween.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-3096945062569616777?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/3096945062569616777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2011/10/challenges.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/3096945062569616777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/3096945062569616777'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2011/10/challenges.html' title='Challenges.'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-2346120764892170580</id><published>2010-11-07T13:30:00.000-08:00</published><updated>2010-11-07T13:31:24.082-08:00</updated><title type='text'>How many of these can you find in Lost Souls?</title><content type='html'>&lt;a  href="http://www.massively.com/2010/11/04/the-perfect-ten-weird-staples-of-every-fantasy-mmo/"&gt;Weird Staples of Every Fantasy MMO&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-2346120764892170580?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/2346120764892170580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2010/11/how-many-of-these-can-you-find-in-lost.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2346120764892170580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2346120764892170580'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2010/11/how-many-of-these-can-you-find-in-lost.html' title='How many of these can you find in Lost Souls?'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-1516927294713450413</id><published>2010-10-07T11:51:00.000-07:00</published><updated>2010-10-07T12:12:34.114-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Content stuffs&quot;'/><title type='text'>The 2 Hour, 22 Minute Hero</title><content type='html'>Jencla&lt;br /&gt;Retired from the world of Lost Souls to paradise at level 50&lt;br /&gt;A female kobold adventurer, about eight and three tenths dimins tall, two and three fifths dimins wide, and thirteen twentieths of a dimin front to back.  She was a member of the Brotherhood of Wine and Song and the Stalkers of the Gate.  She left Lost Souls on Karmina 3, 559.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This was my first kobold hero (as well as the first adventurer I've heroed since the level required to hero was changed to 50), and it took me all of 2 hours, 22 minutes of playing time to get.  As far as I can remember, the play-by-play went something like this:&lt;br /&gt;&lt;br /&gt;Hour 1: Wake up in Sanctuary as an Amberite and vivi to kobold (I picked Amberite to have the extra skill points as well as the possibility of vivisecting into a dakshin or something at level 200 if I felt like going that far).  Next, go do At'Lordrith's Riddle, get a ring of flight.  After that, start working on training up lockpicking on the Losthaven sewer grates, and get a bit of training in lockpicking from mouser.  Dump all gained attribute points into dex, and spec lockpicking to 10 (I forgot that kobolds get an autodidaction point).&lt;br /&gt;&lt;br /&gt;Later, joined Brotherhood of Wine and Song for the extra lockpicking spec.&lt;br /&gt;&lt;br /&gt;Hour 2: Pick locks in Liathyr.  Realize that footlockers can be picked too.  Realize halfway through the hour that I would make better time if I joined stalkers, so that I wouldn't have to fly all the way between Liathyr and ST.  Set portals in Liathyr, ST, Discordia.  Got to around level 44 by the end of this hour of play.&lt;br /&gt;&lt;br /&gt;Last 22 minutes: Pick locks in Liathyr and ST, portaling between the two.  Lockpick skill at this point was in the 250-300 range.  Started feeling a bit guilty over being an insufferable munchkin.  Heroed at about 2 hours, 20 minutes.  Heard a couple of "woot"s and "LOL"s over OOC, and retired the character.&lt;br /&gt;&lt;br /&gt;All in all, I have to say that I like lockpicking XP, but that it seems like it might be a bit much.  After all, my kobold was getting about 30k experience from picking one door lock (and about 4k for a failure) by the time she retired, and even Porphyria, a level 227 mazikah (with -15 assim) gets around 4k for a success, meaning she can make somewhere around 200k xp just by spamming shadow tower with her Jinx lockpick.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-1516927294713450413?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/1516927294713450413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2010/10/2-hour-22-minute-hero.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1516927294713450413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1516927294713450413'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2010/10/2-hour-22-minute-hero.html' title='The 2 Hour, 22 Minute Hero'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-1678027454107143083</id><published>2010-07-19T19:47:00.001-07:00</published><updated>2010-07-19T20:03:11.975-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Content stuffs&quot;'/><title type='text'>Goodbye Tavern Hopping...</title><content type='html'>I read the changelog today to find out that tavern hopping has been taken out of the Brotherhood of Wine and Song.  So with them losing that, and having lost the ability to identify items a long long time ago, the Brotherhood becomes yet another association that's nothing more than some decent spec access and a trainer.&lt;br /&gt;&lt;br /&gt;Oh well.&lt;br /&gt;&lt;br /&gt;Of course, I can understand that the tavern hopping ability was pretty much illogical, but it was still a useful ability, and its removal eliminates yet another shortcut between points of interest.  At the same time, other methods of traversing the world without necessarily needing to hit the amazingly-barren overland map and type 'go 160 n' to reach the nearest point of interest have gone largely unrealized.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-1678027454107143083?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/1678027454107143083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2010/07/goodbye-tavern-hopping.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1678027454107143083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1678027454107143083'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2010/07/goodbye-tavern-hopping.html' title='Goodbye Tavern Hopping...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-612400511434750016</id><published>2010-07-16T21:45:00.000-07:00</published><updated>2010-07-17T17:37:46.113-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 11, Page 2</title><content type='html'>Quilline glanced hesitantly at the demon beside her.  Despite having been commanded by her superiors in Ordo Maleficus to assist Porphryia in any way to bring about as much suffering amongst the Inquisition as possible, she still felt as if perhaps too much faith was being placed upon this demon.  Although in theory, all mazikah served the same dark God as Ordo Maleficus did, Quilline knew from experience that many demons had ambitions and designs that put them at odds with the gods who would be their "masters".&lt;br /&gt;&lt;br /&gt;"You have not been with your Order for long, have you?" &lt;br /&gt;&lt;br /&gt;Porphyria's question caught Quilline off-guard, and it took a moment for her to respond, "No.  I was initiated two years ago, so I am still in the process of learning."  Quilline lowered her eyes, continuing, "I hope that my lack of experience does not displease you..."&lt;br /&gt;&lt;br /&gt;The demon seemed to consider for awhile, and then replied softly, "No.  I will not hold your inexperience against you.  On the contrary, I have found the older members of your Order somewhat set in their ways, and quite a bit less ambitious than those, like you, with something to prove."  Porphyria looked about her before lowering her voice and saying, "I do require that you swear your loyalty to me.  I know you have probably been commanded by your superiors in your Order to follow me faithfully, but I would have your personal oath.  And know this: Not only will I hold you to this oath; I have the means to ensure that any breach of trust by you will result in the most delicious punishment my mind can devise."&lt;br /&gt;&lt;br /&gt;Quilline paled slightly at Porphyria's threatening words, and the strange little goblin-thing at the table grinned toothily at the witch's discomfort.  Quilline closed her eyes for a moment in deep thought; one did not swear oaths to demons lightly, and while Quilline had few pretensions over who truly owned her soul, she was still quite hesitant to deliver herself into the hands of this strange creature.&lt;br /&gt;&lt;br /&gt;"I swear the oath you request of me," Quilline finally said, resigning herself to intertwining her fate with that of Porphyria.  After all, what else could she do?  If she returned to her Order without having completed the mission they assigned to her, she would fare no better than she would with the demon.  And, she thought, looking appraisingly at Porphyria, this assignment could very well be &lt;i&gt;fun&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;"Good."  Porphyria smiled at Quilline in what appeared to be a reassuring manner, "Now have a drink with me and Vurp here."  Porphyria indicated the goblinoid companion who was still leering at Quilline.  "We've got all day to relax.  This town doesn't get &lt;i&gt;really&lt;/i&gt; interesting until night falls."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-612400511434750016?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/612400511434750016/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2010/07/chapter-11-page-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/612400511434750016'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/612400511434750016'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2010/07/chapter-11-page-2.html' title='Chapter 11, Page 2'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-261037558016058966</id><published>2010-04-05T19:12:00.000-07:00</published><updated>2010-04-05T20:44:39.492-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 11, Page 1</title><content type='html'>The witch walked down the streets of Camille with some hesitation; it was dangerous for a Malefici to operate so closely to the seat of power of the Almerian Inquisition.  The Inquisitors were mostly overzealous fools who had no understanding of witches, but mixed in with those fools were some surprisingly-competent individuals.  Even so, the Inquisition had taken its toll upon Ordo Malefici; witches were vanishingly rare in the area around Camille.  While the persecution of the innocent in the occasional witch scare was an amusing and fitting fate for the followers of Yehovah, it also spoke of the zealousness with which a true Malefici would be pursued if found within the walls of Camille.&lt;br /&gt;&lt;br /&gt;Quilline had left her blood foci behind; even concealed, the taint of unholiness upon them could possibly call too much unwanted suspicion.  The need for such discretion rankled Quilline as she considered how easy it would be to cause a maleficent pox to spread amongst the city-dwellers.  With the right tools, Quilline would be able to cause much pain and suffering and disappear before the Inquisition ever caught wind that a servant of Samael was operating within their midst.&lt;br /&gt;&lt;br /&gt;Quickly, Quilline drowned such urges, promising herself that she would make up for the self-restraint with a good deal of future mayhem.  For now, there were more important things to do.&lt;br /&gt;&lt;br /&gt;The witch turned the corner to see her destination -- a relatively nondescript tavern with little outside adornment that would recommend it.  &lt;span style="font-style:italic;"&gt;Probably a lousy pilgrims' dive&lt;/span&gt;, Quilline thought to herself with derision, &lt;span style="font-style:italic;"&gt;a place for the hypocrites to come and fill their souls with 'sin' so that they'll have plenty to boast of to the Patris who takes their confession.&lt;/span&gt;  Although it was still daytime, the sound of raucous merrymaking emanated from the establishment, and Quilline smugly reflected upon the corruption any hypocrisy of the Yehovist pilgrims.&lt;br /&gt;&lt;br /&gt;Although Quilline's advenus blood had gifted her with the ability to detect psychic activities, her abilities merely confirmed what she immediately suspected upon entering the tavern.  Quilline could sense powerful and subtle psychic activity centered on a woman at a table near the center of the room.  The woman Quilline was here to meet was seated next to an ugly and diminutive creature who Quilline dismissed without a second thought.  Quilline recognized the dark, ethereal beauty of the mazikah, whose golden wings merely further confirmed Quilline's presumptions.  That such a creature could walk through Camille unhindered merely reinforced Quilline's contempt for the Inquisitors, and further put her at ease.&lt;br /&gt;&lt;br /&gt;Quilline slowly walked up to the demon's table, smiling with grim satisfaction at the flinching of the demon's goblinoid companion under her gaze.  The mazikah's gaze had stuck on Quilline as soon as she had started across the tavern, and Quilline now found a strange tingling at the edges of her consciousness, while her psychic senses informed her that the demon's psychic facilities were actively probing her defenses.  Quilline grimaced in what she hoped was a friendly manner, and bowed slightly to the woman at the table.  &lt;br /&gt;&lt;br /&gt;"I have been sent here by my master to serve you, Lady," Quilline said in a calm and quiet voice which was drowned out by the noise of the crowd around her after mere dimins.  Quilline was confident that the mazikah would hear, as she could feel the psychic contact from the demon probing the surface of her thoughts.&lt;br /&gt;&lt;br /&gt;The mazikah's response intruded suddenly into Quilline's mind like a question that had been asked seconds earlier but was only now grabbing Quilline's attention.  "Your master," the strangely unheard voice said, "and who would that be, that I should be impressed or grateful?"&lt;br /&gt;&lt;br /&gt;Quilline took a deep breath, looking around herself instinctively as she subvocalized, "Samael.  Ordo Maleficus has taken an interest in your activities here, and I have been sent to offer you any aid I can provide."&lt;br /&gt;&lt;br /&gt;The mazikah's eyebrows raised a fraction of a dimin as she appeared to ponder this information.  Quilline could see the strange goblinoid at the table picking at his food, looking studiously ignorant.  Again, the thoughts of another intruded into Quilline's mind, saying, "Why should I trust your order of witches?  You play about as nicely with others as I do."&lt;br /&gt;&lt;br /&gt;Quilline considered her response for a second, and then thought, "Our causes are aligned here.  Samael has foreseen that your activities here might cause the fall of the Almerian Inquisition, and there is little that Ordo Maleficus desires more than to see those hubristic Yehovists weakened."&lt;br /&gt;&lt;br /&gt;The mazikah nodded, and Quilline was pleased to see her smile and motion to a seat next to her.  Once Quilline was seated, the mazikah leaned over and whispered in her ear, "I am pleased to have your assistance, if only because you have so much more to fear here than I do, what with the Inquisition surrounding us.  I am Porphyria, and I am glad to accept the aid of you and your master."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-261037558016058966?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/261037558016058966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2010/04/chapter-11-page-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/261037558016058966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/261037558016058966'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2010/04/chapter-11-page-1.html' title='Chapter 11, Page 1'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-2204315090647308346</id><published>2010-03-11T16:25:00.001-08:00</published><updated>2010-03-11T17:02:40.778-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Clerics'/><title type='text'>Back to Clerics</title><content type='html'>I have been playing around with my cleric more and more, and have been having fun with her.  Really, I had forgotten how fun and versatile clerics are to play -- I think maybe I started to believe a bit some of the comments I've heard that have labeled clerics as 'broken'.  Sure, clerics do seem a bit dated at times, and a bit too tied to the D&amp;D version of the cleric, but all in all, they're still one of my favorite guilds, and in my opinion, one of the least-broken guilds out there.&lt;br /&gt;&lt;br /&gt;Are there things that I would change if I had free reign to redesign clerics?  Sure.  I would like to see a bit more differentiation in the different orders of clerics.  As it stands, the most noticeable differences between clerics of Odin and clerics of Ilsidahur are the color of their flame strike spells and their specialty access.  I think that personally, I would favor a design philosophy that would add more uniqueness and expand upon clerics' existing powers and play style rather than a complete re-imagining of the guild in the fashion of the Red Magi/OIA, Azure Magi/OZM, and Rangers/Verynvelyrae/Zetesai/Coven.&lt;br /&gt;&lt;br /&gt;But I digress.  I am really having a lot of fun rediscovering what a well put-together cleric can do.  I have always enjoyed versatile characters, and Esmene is pretty versatile -- she can heal, can use a spear quite well, can debuff, has tons of protection, can dish out a good amount of magical damage, can create food and water for herself -- the list goes on.&lt;br /&gt;&lt;br /&gt;Anyhow, I think that I may try to make Esmene my first Amberite legend.  Only 20 million xp to go.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-2204315090647308346?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/2204315090647308346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2010/03/back-to-clerics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2204315090647308346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2204315090647308346'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2010/03/back-to-clerics.html' title='Back to Clerics'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-5091163698940437656</id><published>2009-09-03T10:30:00.000-07:00</published><updated>2009-09-03T10:38:38.739-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Content stuffs&quot;'/><title type='text'>Scrying changes.</title><content type='html'>Changes to the way scrying works went in yesterday.  So goodbye, crystal balls &amp; mirrors of revelation.  All in all, I'm pretty impressed by and happy with the changes.  The one negative I would pick out is that the whole process takes a lot longer to accomplish, so it's not really possible anymore to scry every named mob on the MUD in ten seconds or less.  On the other hand, it seems to take a &lt;u&gt;lot&lt;/u&gt; less spirit, and doesn't rely on hard-to-obtain and/or expensive items anymore.  Plus, the entertainment value of being able to scry using an aqua frizzante is alone more than worth any added difficulty.  ;P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-5091163698940437656?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/5091163698940437656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/09/scrying-changes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/5091163698940437656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/5091163698940437656'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/09/scrying-changes.html' title='Scrying changes.'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-4411586184152892669</id><published>2009-08-24T17:22:00.000-07:00</published><updated>2009-08-24T18:29:58.641-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 10, Part 2</title><content type='html'>The interior of the pub was cheerful and bright, with colorful tapestries hanging on the walls.  The tapestries depicted various scenes of torture and cruelty, illustrated in vivid colors that seemed dissonant with their subject matter.  Whoever had created the artwork was undoubtedly a master of his or her art, as the images on each tapestry was rendered with intricate detail.  Vurp paused to admire the stitching on one picture which depicted the burning of the entrails of a still-living figure in white robes.  The look of horror and agony on the figure's face was captured in such detail that Vurp wondered if it had been rendered from memory, or if an actual live model had been used.&lt;br /&gt;&lt;br /&gt;Porphyria took a seat at the bar, motioning for Vurp to take the seat next to her.  The diminutive boglin mage had some trouble climbing onto the seat, remembering that he was under orders not to fly, float, or otherwise use magic to make his life any easier.  Under his breath, Vurp complained about the unreasonable demands of his mistress.&lt;br /&gt;&lt;br /&gt;The inn's bartender was an elven lady of indeterminate years with long brown hair and a seemingly-perpetual smirk on her face.  Porphyria motioned the bartender over, and ordered a meal for herself and Vurp, as well as a pint of ale for each.  The bartender served two bowls of stew with little ceremony and pulled two bottles of ale out of the cooler beneath the bar.  Vurp quickly began devouring his meal as Porphyria paid for both and began eating her own stew.  &lt;br /&gt;&lt;br /&gt;"Excuse me, madam," Vurp whispered once the bartender was tending to other customers, "but I thought that you couldn't eat regular food."&lt;br /&gt;&lt;br /&gt;Porphyria glanced over at Vurp, responding quietly, "It's important to keep up appearances, and it won't do me any harm to eat this.  Sure, it's pretty much indigestible for me, it doesn't particularly taste good to me, and I'd probably starve if I only ate this stuff, but it's not a matter of 'can't'.  You could swallow pebbles if you wanted to, although you'd derive about as much benefit from them as I do from this food.  And I can always go hunting later."&lt;br /&gt;&lt;br /&gt;Porphyria beckoned over to the bartender, and asked, "What would a room for myself and my servant cost?  I'm looking to stay for at least a few nights."&lt;br /&gt;&lt;br /&gt;The bartender looked from Porphyria to Vurp, seeming to consider the possibility that Vurp wasn't entirely housebroken.  "I'd ask for two gold a night, each, although if you're looking for an extended stay, you can pay in advance by the week, and it would only be 20 gold a week for the both of you."&lt;br /&gt;&lt;br /&gt;Porphyria rummaged around in her coin pouch for a moment, counting out a number of gold pieces and handing them to the bartender.  "Is Sanctuary coin good enough?  I haven't had the chance to change my money for anything local."&lt;br /&gt;&lt;br /&gt;The bartender looked suspiciously at one of the coins she had been handed, and nodded.  "As long as you don't try and pay me in that debased Mycenaen crap, I don't have any problems.  We don't get many visitors here from Sanctuary.  It's kind of far, and the Pantarchic Church isn't especially strong there."  The bartender seemed to be waiting expectantly for more information.&lt;br /&gt;&lt;br /&gt;"We're not from Sanctuary - It just happened to be our last trade stop."  Porphyria's response seemed to satisfy the curiosity of the bartender.&lt;br /&gt;&lt;br /&gt;"Well, your rooms are upstairs.  Second and third on the left.  Breakfast is served 2 hours past daybreak, and you're on your own for other meals."  The bartender turned her attention to a gnome at a nearby table who was attempting to order a drink, leaving Vurp and Porphyria to themselves.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-4411586184152892669?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/4411586184152892669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/08/chapter-10-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4411586184152892669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4411586184152892669'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/08/chapter-10-part-2.html' title='Chapter 10, Part 2'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-7349417907973539913</id><published>2009-08-07T18:05:00.000-07:00</published><updated>2009-08-07T18:07:46.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 10, Part 1</title><content type='html'>The sun peeked over the distant mountains that formed the natural border between Celydon and Korindim, spilling light across a walled city whose most prominent feature was a huge cathedral whose towers and spires loomed above the city walls.  Vurp sighed with relief upon seeing that the distant city was no more than a few hours' walk away.  Porphyria had decided to travel from Sanctuary to Camille the hard way -- by boat across the vast Southern and Surdassic seas from Sanctuary to Halfmoon Bay, and then on foot the rest of the way, over the jagged and mountainous landscape of Korindim to the lowland forests and rolling plains that characterized much of Celydon's landscape.&lt;br /&gt;&lt;br /&gt;Vurp grumbled under his breath.  Porphyria had the ability to travel to nearly any place in just a handful of seconds through her powers as an ELF guerilla, or she could at least fly, which would be much faster, and yet she insisted upon &lt;i&gt;walking&lt;/i&gt;.  There wasn't much Vurp disliked more than walking around.  The ability to fly was half the reason he had become a mage.  &lt;i&gt;To be honest&lt;/i&gt;, Vurp thought, &lt;i&gt;blowing stuff up was pretty much the other half&lt;/i&gt;.  The thought caused Vurp to chuckle slightly, distracting him somewhat from the foul mood his hurting feet had put him into.  Even Vurp's robe was stashed away at Porphyria's insistence, and Vurp was dressed in a simple, ill-fitting pair of trousers and a white tunic in order to avoid attracting attention.  Certainly, walking into a stronghold of the Pantarchic Church openly as an agent of chaos might not be the best idea, but Vurp still missed the comfort of his robe.&lt;br /&gt;&lt;br /&gt;It was nearly midday when Porphyria and Vurp made their way through the gates of Camille, Porphyria posing as a religious pilgrim in a simple brown robe, and Vurp posing as her porter.  Vurp was not able to pass as a pilgrim because goblinoids of any kind were barred from seeking salvation within the Pantarchic Church, while Porphyria could pass as an aviar without too much trouble.  Vurp didn't mind much, anyhow.  The Yehovists had always struck Vurp as a singularly stuffy and fun-fearing lot.  Besides, the robes pilgrims wore looked as if they chafed horribly.&lt;br /&gt;&lt;br /&gt;Camille was an attractive town, in its own way.  The Cathedral of Cianna seemed to dominate the city, giving one the impression that the city was almost an afterthought to the Cathedral.  Most of the other buildings in the town had a bit of class to them, though.  The city held many of the stately manor homes of the officials of the Pantarchic Church alongside a number of other buildings that mirrored the stonework and stained-glass architecture of the Cathedral.&lt;br /&gt;&lt;br /&gt;The Cathedral of Cianna itself was a popular place for pilgrimages, and the pilgrims brought a great deal of money into the city.  As a result, many of the buildings closest to the Cathedral housed businesses that catered to the pilgrims -- inns, public houses, religious curio shops, and so on.  Further away from the Cathedral were the various other districts of the city -- the warehouses, seedy bars, and dens of iniquity that could be found in just about any city, a stronghold of the Church of Yehovah notwithstanding.&lt;br /&gt;&lt;br /&gt;"Right middle finger of the Angel Tyristael, ma'am?  Only 500 gold pieces."  The call came from one of the many street vendors who sold relics of dubious provenance - in this case, the vendor was a middle-aged human man who was holding up what appeared to be a finger bone, but could just have easily been from a chicken.  Porphyria waved the man away, but he followed undeterred, "No?  Well, how about a vial of holy water?  Blessed by the Archistator himself! 50 gold pieces!"  The man produced a small vial of water from a pouch on his belt and held it up for inspection.  Vurp peered at the somewhat cloudy water inside with some curiosity, but was quickly dragged away by Porphyria, who was intent on ignoring the vendor.&lt;br /&gt;&lt;br /&gt;"Just ignore them and they'll go away, Vurp," Porphyria whispered in Vurp's ear, bending down to do so, "these shysters are looking for an easy mark.  And even if any of what they sold &lt;i&gt;was&lt;/i&gt; holy, what would you want with it?"&lt;br /&gt;&lt;br /&gt;Vurp sniffed, somewhat offended, "I'm just curious.  I'm not planning on buying anything.  Besides, the stuff over there in that shop looks much more interesting."  Vurp pointed to one of the curio stands that lined the street around the Cathedral.  The shop displayed a good number of items of silver jewelry bearing the holy symbol of Yehovah, and several of the pieces gleamed with an obvious aura of enchantment.&lt;br /&gt;&lt;br /&gt;Porphyria noted a hungry look in Vurp's eye, and quickly remembered the circumstances of their meeting.  "I'd leave those alone if I were you, Vurp.  The Pantarchic Church is not especially known for their mercy towards thieves, especially when those thieves come from the ranks of the 'benighted races'.  Besides, we're not hurting for money at the moment.  Let's go find a place to stay for the night, and then we can go browse in shops if you're really that interested in Yehovist tchotchkes."&lt;br /&gt;&lt;br /&gt;Vurp took one last look at the item shops and followed Porphyria down a small side street that looked to be lined mostly with hostelries and eating-houses.  The smells of cuisines of various cultures wafted through the air of the street, making Vurp's stomach growl as he remembered that he had not had lunch yet.  Porphyria headed towards an establishment with a faded sign depicting a white-robed figure hanging from a tree.  The Anglic letters underneath dubbed the establishment the "Hanging Adonaist Inn and Public House".&lt;br /&gt;&lt;br /&gt;"The Hanging Adonaist?" Vurp wondered aloud.&lt;br /&gt;&lt;br /&gt;Porphyria looked up at the sign, and explained, "Yeah.  The Adonaist schism split the Church awhile back.  It originated from some argument over whether or not the divine nature of Yehovah pre-existed the universe, or some silliness like that.  The Adonaists were for the most part driven out of Almeria by the Yehovists, and a good number of the Adonaists were executed, although historically speaking, hanging was generally considered too merciful a fate for them."&lt;br /&gt;&lt;br /&gt;Vurp shuddered slightly at the morbid sign, and followed Porphyria inside.  Once inside, Vurp's eyes quickly adjusted to the relative darkness, and the scents of good Filialtri cooking overwhelmed his nose.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-7349417907973539913?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/7349417907973539913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/08/chapter-10-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7349417907973539913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7349417907973539913'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/08/chapter-10-part-1.html' title='Chapter 10, Part 1'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-957390017021591289</id><published>2009-07-27T20:18:00.000-07:00</published><updated>2009-07-27T20:26:06.349-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 9, part 2</title><content type='html'>Porphyria stood a small distance away from Vurp, considering something that had been tickling the back of her mind.  For one thing, goblinoids of any stripe were not known to be exceptionally gifted magi, since their short lifespans made the kind of intensive long-term study required to be a mage of any caliber a life-long pursuit.  Hell, &lt;i&gt;humans&lt;/i&gt; barely had time to make a serious go of being a decent mage, and they tended to live a couple of decades longer than any goblin.  And yet here was a boglin who was wearing the robes of a full Frater Zephyrius Mutatoris, and had obviously learned a thing or two about magic.  Porphyria wondered if boglins ever got gray hair, or went bald -- the hair on Vurp's head was a stringy black mess, not showing any real signs of aging.&lt;br /&gt;&lt;br /&gt;"Uhm Vurp," Porphyria started, causing the boglin to fidget uncomfortably at the sound of his name, "I hope you don't mind me asking, but how old are you?"&lt;br /&gt;&lt;br /&gt;Vurp smiled slightly at the question responding, "I'm somewhere around thirty-five years old, madam."&lt;br /&gt;&lt;br /&gt;"But you don't look all that old..."&lt;br /&gt;&lt;br /&gt;"I live a clean and healthy lifestyle, and generally keep out of danger.  And I'm also a devotee of a certain sect of worshippers of the longevity aspect of Zo, goddess of life -- we learn some useful techniques to retard the aging process.  Very useful for one whose lifespan would normally be measured in decades."  Vurp grinned proudly at his own cleverness, showing a mouthful of sharp yellow teeth.  Whatever other benefits that might have been passed on to worshippers of Zo, good oral hygiene was obviously not one of them.&lt;br /&gt;&lt;br /&gt;"Well, I'm glad to hear you won't be keeling over anytime soon then.  At least, not from old age."  Porphyria saw the boglin's smile dull slightly as she made the comment.  She knew that the magi of the OZM tended to be a lot more careful with their lives than the typical ELF operative.  Hell, almost &lt;i&gt;everyone&lt;/i&gt; was more careful than the typical ELF operative, and often times, that recklessness spilled over onto those closest to the agent.  Vurp would either learn to excel in his craft, or find himself on the wrong end of something sharp and pointy (if he was lucky) fairly quickly.&lt;br /&gt;&lt;br /&gt;Vurp shifted nervously in his seat, and Porphyria realized that she had been staring at the boglin in an almost predatory fashion while she had weighed his chances of survival.  She smiled reassuringly, and Vurp relaxed somewhat.  "You and I should make a good team," Porphyria told him, "I've worked with people from your order before, and always enjoyed the experience."&lt;br /&gt;&lt;br /&gt;Vurp nodded slightly.  Some of the other magi of his order had been quite vocal in the past concerning their experiences with Porphyria.  The phrase 'madwoman' came up with astonishing frequency, but then again, what could one expect from an ELF guerilla?  The ELF form of magic basically relied upon calling up ancient and terrifying Powers and letting them rampage, all the time hoping that they hit the right target.  It was nothing like the studied control that an experienced Frater gained over the elements.  One would almost acquire madness as a survival tool, working as an ELF agent.&lt;br /&gt;&lt;br /&gt;Vurp gathered up what little courage he had, and asked, "So what's the plan, mistress?  Taking over the world might be a bit much for just the two of us."&lt;br /&gt;&lt;br /&gt;"Oh, it probably is, and I was just joking, really.  I think we should start with someplace smaller first, like Camille."&lt;br /&gt;&lt;br /&gt;"You really mean to take over Camille?  But why?  I thought that we'd be spreading chaos.  It seems like taking a place over would require imposing some sort of order, which is kind of the opposite."&lt;br /&gt;&lt;br /&gt;Porphyria smiled happily, and replied, "Sometimes the surest path to true discord is to encourage the aneristic principle to flourish and begin to dominate.  After all, very few really &lt;i&gt;good&lt;/i&gt; revolutions start because there's too &lt;i&gt;little&lt;/i&gt; control.  And when empires finally fall, they tend to create enough discord to last hundreds of years, even if the empire only lasted a handful.  Loosen the reins of power enough, and society becomes essentially self-ordering, but tighten them until society has no concept of self-order, and then let those reins snap, and that's when things &lt;i&gt;really&lt;/i&gt; get interesting."&lt;br /&gt;&lt;br /&gt;Vurp looked into Porphyria's eyes as she leaned towards him, entranced by the yellow runes that seemed to swim through her deep black irises.  He looked for a hint of sanity somewhere behind those eyes, but could only see inscrutable depth.  Vurp felt some fear at what this strange ELF agent proposed, but at the same time felt against his better judgment that he should work with her to see that her goals would be achieved.&lt;br /&gt;&lt;br /&gt;"Madam, excuse me for questioning you," Vurp begain, seeming to wince at each word as it came out, "but I thought that chaos was all about giving people freedom, not about causing a new dark age."&lt;br /&gt;&lt;br /&gt;"It's not about &lt;i&gt;giving&lt;/i&gt; people freedom, Vurp.  It's about making them realize that they already &lt;i&gt;have&lt;/i&gt; freedom, no matter what their king or priest says.  The State and the Church enforce order through a complex system of fear and force, and people buy into it -- they even begin to crave it.  If you just kill the king, soon enough people will raise up another king.  But if you make it so that people don't &lt;i&gt;want&lt;/i&gt; any more kings, then you've got something that can last."  Porphyria stood back form Vurp and turned around, looking into a dark corner of the room, continuing, "Dark ages are when people are the most free, anyhow.  In order for people to experience real freedom, the system has to break down as utterly as it can."&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Wow,&lt;/i&gt; Vurp thought, &lt;i&gt;she really is completely bonkers.&lt;/i&gt;  But there was still something in the back of his mind that couldn't simply dismiss what she was saying.  For some reason, he found himself twisted more and more towards Porphyria's way of thinking, the more he thought about it.  Maybe there &lt;i&gt;was&lt;/i&gt; something to what she was saying, even if the first impulse of his gentle nature was to rebel against it.&lt;br /&gt;&lt;br /&gt;"I see your point, Madam."  Vurp's answer was timid and reverential.&lt;br /&gt;&lt;br /&gt;Porphyria stood silent for some time, and then said, "We'll leave for Camille in a few days.  I doubt we'll have much trouble with the Justicars there -- the strength of the Pantarchic Church in the city does tend to push out all the other religions.  At the very least, we ought to be able to make a bit of a stir there, won't we?"&lt;br /&gt;&lt;br /&gt;Vurp nodded, happy to at last have a hand in bigger events -- to have a Higher Purpose, even if it would probably get him run out of every town he set foot in, if not killed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-957390017021591289?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/957390017021591289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/07/chapter-9-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/957390017021591289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/957390017021591289'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/07/chapter-9-part-2.html' title='Chapter 9, part 2'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8755804748637539885</id><published>2009-07-17T18:39:00.000-07:00</published><updated>2009-07-18T12:07:43.023-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 9, Part 1 - Boglin</title><content type='html'>Porphyria enjoyed the cool night air as she sat on the porch of the Discordian safe house.  In the week since she had come to the city, she had come to tolerate its various eccentricities.  The small but lively nyloc community in the city had come to regard Porphyria as one of their own -- due in part, no doubt, to the influence of the Golden Apple -- and Porphyria enjoyed their company.&lt;br /&gt;&lt;br /&gt;A sudden crashing noise off to her left brought Porphyria out of her reverie and into a combat stance as she quickly engaged her psychic invisibility.  Out of the darkness from the direction of the noise, a smallish, green-skinned creature came flying as it made a beeline for the door of the Discordian safe house.  &lt;i&gt;Damn,&lt;/i&gt; Porphyria thought, &lt;i&gt;looks like someone's bringing trouble with them.&lt;/i&gt;  Porphyria sighed.  She had just gotten the safe house comfortable, as well.  If she was forced to abandon it due to the antics of this creature, she would be quite annoyed.&lt;br /&gt;&lt;br /&gt;Luckily, there was little sign of anything chasing the creature, as it made it to the door and quickly rushed inside, slamming the door behind it.  Moments later, a pair of guardsmen came rushing around the corner, stopping and looking slightly confused as they peered around, searching for their quarry.  They strolled down the road, poking piles of garbage and peering into shadows, but walked straight past the safe house without pausing.  As the two guardsmen turned the corner at the other end of the street, Porphyria breathed a sigh of relief and turned to the door.  It was time to see who this new guest was.&lt;br /&gt;&lt;br /&gt;As Porphyria slipped in the door, she heard a strange, hissing voice chant in Enochian.  Porphyria's future sense alerted her to oncoming danger, and she dove aside just in time to avoid an almost-solid gust of wind which screamed past her ear and slammed into the door behind her, causing it to shudder violently.  In the middle of her dive, Porphyria applied psychokinetic energies to change her course and propel her towards the small figure in the darkness, who was already chanting another phrase in Enochian.  Porphyria crashed into the short figure about waist-height, knocking the breath from it and disrupting its spell.  Grabbing the creature by the neck, Porphyria stood and examined her catch, holding the creature at arms-length as it attempted to smile ingratiatingly.&lt;br /&gt;&lt;br /&gt;On close inspection, the strange creature was obviously a boglin -- a race rumored to be a cross between a goblin and a slaan, which shared little of the redeeming qualities of either race.  The boglin's green skin oozed a slimy moisture which reminded Porphyria unpleasantly of urine, and its homely, frog-like face showed an expression of terror behind its sickly smile.  The boglin was dressed in a thigh-length, sky-colored robe that looked almost comical on the creature's skinny form.  Porphyria felt little weight at the end of her arm -- the boglin obviously had the ability to levitate, and was doing so in order to avoid being choked at Porphyria's hand. &lt;br /&gt;&lt;br /&gt;Porphyria looked into the eyes of the boglin, and threatened, "Now, there will be no more of that magic in here, understood?"&lt;br /&gt;&lt;br /&gt;The boglin nodded cautiously, its eyes darting around, apparently searching for some means of escape.&lt;br /&gt;&lt;br /&gt;"Good, because if I hear any language other than Anglic from you, I swear that you won't survive to get out more than two words."  At that, Porphyria released the boglin's throat and smiled with amusement as it hovered in the air before her rather than dropping to the floor.  "Now, I would like to know who you are, and why you came here."&lt;br /&gt;&lt;br /&gt;The boglin gulped, rubbing its neck, "My name is Vurp, apprentice brother of the Ordo Zephyrius Mutatoris, and Discordian Legionnaire.  And I'm sorry for attacking you, madam, but I thought you were a Hellhound."&lt;br /&gt;&lt;br /&gt;Porphyria nodded slightly, replying, "No problem.  My name's Porphyria, ELF guerilla," -- the boglin's eyes widened slightly as a flicker of recognition played across his face -- "Why were the Hellhounds chasing you?"&lt;br /&gt;&lt;br /&gt;"A simple misunderstanding, mistress Porphyria.  I was accused of attempting to liberate a small amount of coin from a nobleman."  Vurp's eyes continued searching the room for a means of escape, even though his body was almost completely relaxed.  Perhaps it was a nervous habit.&lt;br /&gt;&lt;br /&gt;"So you're a wizard, eh?"&lt;br /&gt;&lt;br /&gt;"Merely an apprentice, madam.  I have yet a long way to go before I am able to do more than the simplest of spells, but I am learning the best that I can."&lt;br /&gt;&lt;br /&gt;Porphyria paused for a moment, considering.  "Well, you're welcome to stay here, Vurp.  As long as you promise not to send any lightning bolts my way, that is."&lt;br /&gt;&lt;br /&gt;Vurp's eyes widened, "Of course not, Lady Porphyria.  Even if I could muster a lightning bolt, I would never dream of harming you.  By the way, is there any food in here?  I'm hungry."&lt;br /&gt;&lt;br /&gt;"There's some in the pantry there, although I don't know how fresh it is.  I usually go out to eat," Porphyria said, "You're welcome to anything you can find."&lt;br /&gt;&lt;br /&gt;Vurp smiled happily, saying, "Thank you.  I'm really hungry."  The boglin climbed up on the countertop in the kitchen and began rummaging through the cabinets.&lt;br /&gt;&lt;br /&gt;Porphyria watched as Vurp found some dried meats and fruits and began to unceremoniously devour them.  Perhaps this little creature would prove useful.  After all, the magi of the Ordo Zephyrius Mutatoris had potent magic when properly trained, and Porphyria felt that she could use the ally.&lt;br /&gt;&lt;br /&gt;"How would you like a job, Vurp?"  Porphyria asked the boglin once he was done shoveling a meager meal into his mouth.&lt;br /&gt;&lt;br /&gt;"Eh?  What sort of job, madam?"  Vurp seemed slightly confused at the question, and appeared as if he was looking for some possibility for escape, although Porphyria assumed that this was just his general demeanor.&lt;br /&gt;&lt;br /&gt;"You'll be helping me take over the world, of course," Porphyria laughed, only partly serious.  "You'll be my assistant, and help wherever I need it."&lt;br /&gt;&lt;br /&gt;Vurp thought for a moment, considering.  The Ordo Zehyrius Mutatoris had been his life for the past dozen years, but Vurp felt that he might be able to learn much more through this infamous ELF agent and her adventures.  "Fine.  I'll come along with you, madam." Vurp felt that perhaps he was making a mistake, but assumed that things would work themselves out eventually, even despite the strong sense of foreboding within his gut.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8755804748637539885?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8755804748637539885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/07/chapter-9-part-1-boglin.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8755804748637539885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8755804748637539885'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/07/chapter-9-part-1-boglin.html' title='Chapter 9, Part 1 - Boglin'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-3689246425634769224</id><published>2009-07-16T12:33:00.000-07:00</published><updated>2009-07-16T12:35:52.289-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cthulhu'/><title type='text'>Roll Sanity Checks...</title><content type='html'>&lt;object width="445" height="364"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BU0QeMJlu5I&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/BU0QeMJlu5I&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-3689246425634769224?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/3689246425634769224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/07/roll-sanity-checks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/3689246425634769224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/3689246425634769224'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/07/roll-sanity-checks.html' title='Roll Sanity Checks...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-5073612995428211967</id><published>2009-07-14T14:28:00.000-07:00</published><updated>2009-07-14T16:48:07.838-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 8 - Aftermath</title><content type='html'>Wyrena looked around at the walls of the Ivory Tower and sighed.  The walls stank with the caked-on viscera of Justicars -- her brothers and sisters in arms, who had fallen protecting the tower from that demon.  &lt;i&gt;Attempting to protect it, anyhow&lt;/i&gt;, Wyrena thought to herself as she applied her rag to the formerly-white stone, scrubbing vigorously.  By all indications, Porphyria had been after just one thing, the artifact that Coelwyn had been keeping and researching a way to destroy.  And the ELF agent had gotten what she came for.  Wyrena shuddered as she thought of what that artifact could do in the hands of someone like Porphyria.  Whatever came next, it would likely not be very pretty.&lt;br /&gt;&lt;br /&gt;And the thought that it was all her fault nagged Wyrena's conscience as she sat there amongst the aftermath of the previous night's battle.  She could have warned the others long ago, if not for her shame in not being strong enough to resist Porphyria's tortures.  The Justicars could have been &lt;i&gt;ready&lt;/i&gt;, instead of having been taken off-guard as they were.  And it was all &lt;i&gt;her&lt;/i&gt; fault.  Shame squeezed Wyrena's heart even harder now, and was even more terrible to bear now -- her temporary reprieve had come too late, and now the damage was done.  If Wyrena confessed now, she would be kicked out of the Justicars, at best.&lt;br /&gt;&lt;br /&gt;Wyrena looked at the new cracks in the wall she was scrubbing and cursed herself softly.  Not all of the Justicars who had fallen last night would be coming back, even though the Justicars had more than enough -- if just barely -- to pay a priest to raise them.  Some of those who had fallen had made their wishes clear long ago that they desired nothing more than to go to serve Tyr in the afterlife should they fall in battle, and the rest of the Justicars were honor-bound to follow those wishes.  To Wyrena, it felt like a terrible waste of talent at a time in which the Justicars would need it most, but she supposed that her own faith might simply be insufficient to find solace in the idea that those who had fallen would be enjoying their richly-deserved rewards.&lt;br /&gt;&lt;br /&gt;"Private, a word, if you would."  The soft voice startled Wyrena out of her reverie, and she looked up to see one of the lieutenants, a sharp-featured half-elven woman, standing slightly behind her.&lt;br /&gt;&lt;br /&gt;Wyrena nodded and put down her cloth, looking up obediently at the lieutenant.  "Yes, madam?"&lt;br /&gt;&lt;br /&gt;"Before he passed, Sergeant Upton wrote a memo detailing how admirably you stood against the raptorak raiders you met on your caravan duty.  We found this note in his personal effects this morning.  Additionally, we all saw how well you handled yourself against the orcish legion that assaulted the Tower last night.  Had you not come when you did, many more might have fallen."&lt;br /&gt;&lt;br /&gt;Wyrena shook her head at the lieutenant's words.  An overwhelming guilt threatened to overcome her and force her to shout out the secret -- that it was her fault in the first place.  Instead, Wyrena simply demurred, "I don't know what to say, madam.  I simply tried to follow my duty."&lt;br /&gt;&lt;br /&gt;The lieutenant smiled, replying, "And you did that very well.  Far more ably than a simple private could have.  So henceforth, you will bear the rank of corporal, and be entitled to all attendant privileges of your new rank.  That will be all."&lt;br /&gt;&lt;br /&gt;Wyrena lowered her eyes as the lieutenant turned to leave.  Didn't the Justicars around here see that she shouldn't be rewarded for anything?  She hung her head for a moment, and then returned to the scrubbing of the walls, hoping that perhaps there was some sort of penance in this simple act.&lt;br /&gt;&lt;br /&gt;===&lt;br /&gt;&lt;br /&gt;Porphyria looked around her with barely-veiled disdain.  The city of Sanctuary was an oppressive place; the sort of city that touted itself as safe and orderly, but only achieved the semblance of safety by keeping nooses tightly-wound around everyone's necks.  Public executions were distressingly common here, with the bodies being carted off to Kurd in the morgue so that further horrors and indignities could be perpetrated upon those who would tarnish the image of the city through thievery or murder.&lt;br /&gt;&lt;br /&gt;A sigh escaped Porphyria's lips as she frowned her disapproval at the slave market when she passed it.  Whatever distaste she might feel about staying in such a city, it was at least safe for her for the time being.  The mainland of Almeria would likely be too dangerous for the time being, as the Justicars and their agents scoured the cities for Porphyria, seeking their revenge.  And it wasn't as if this city was &lt;i&gt;all&lt;/i&gt; bad, even despite the ever-present heat and humidity.  There were still some small amenities here.&lt;br /&gt;&lt;br /&gt;The Discordian safehouse was, like the one in Losthaven, almost conspicuously non-descript, presenting a facade of studied and deliberate squalor to the outside world, while being almost opulent inside.  Porphyria knocked on the door, and then entered as no response came.  The house had obviously not been used in a couple of months.  Good -- the fewer people who knew Porphyria's whereabouts, the better.&lt;br /&gt;&lt;br /&gt;Porphyria's eyes adjusted quickly to the inner gloom of the safehouse, and she let slip the small amount of concentration she had dedicated towards editing her presence out of the minds of onlookers.  Porphyria looked at her new prize.  The Apple of Discord, now masquerading as a ring on Porphyria's finger, promised great things to come.  Unfortunately, while bearing the Apple provided Porphyria with increased favor with the forces of Chaos and some protection from Order, it would not protect her completely from the Justicars, and so she would hide away for a time, here in Sanctuary, while the Justicars exhausted their search and retired to their Ivory Tower.  &lt;br /&gt;&lt;br /&gt;Unlike the interior of the safehouse in Losthaven, this house was entirely mundane.  There were no impossible angles or tricks of perspective, only cobwebs and dust.  A cupboard full of preserved meats and fruits had been left behind by whoever had used the house in the past, but there was little else in the way of provisions.  Porphyria was tired, and decided that she would sleep for the rest of the day, and then go out for something to eat at night. &lt;br /&gt;&lt;br /&gt;===&lt;br /&gt;&lt;br /&gt;Wyrena collapsed upon the bed in her new quarters.  She had finished the arduous task of scrubbing the walls, and they again gleamed white.  The corporals' quarters were a welcome relief from the closeness of the privates' chambers, which were little more than open bunk rooms.  She would still be sharing a room with someone else -- another corporal -- but Wyrena felt that she now had more privacy than ever before in her life.  This was almost the case, as Wyrena had spent nearly her whole life within the confines of the Ivory Tower, sleeping in a common room with a dozen or so other Justicars.&lt;br /&gt;&lt;br /&gt;Wyrena stretched out on the bed, examining the small specks of blood she had been unable to remove from under her fingernails.  Idly, she wondered how much more blood she would see in her life, and how much more she would be called upon to spill in Tyr's name.  Wyrena knew the need for Order and the dangers presented by Chaos, but couldn't help feeling that there was little anyone could do to really tip the scales in the favor of &lt;i&gt;either&lt;/i&gt;.  Certainly, the influence and nearness of the Justicars had helped to keep the lands of Andala somewhat safe from the forces of Chaos, but then again, this was also a land where raptorak could raid caravans and good people could be lost fighting against some terrible and frightening demon that had invaded their home.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;No,&lt;/i&gt; Wyrena thought to herself, &lt;i&gt;it is important.  People should be able to know what to expect in life.  To know that there are rules, and that the universe isn't simply run on idle whim and random occurrences.&lt;/i&gt;  As she drifted off to sleep, Wyrena could only hope to herself that her convictions were true, and not some idle fantasy.&lt;br /&gt;&lt;br /&gt;===&lt;br /&gt;&lt;br /&gt;Porphyria walked down the streets in a darkness lit only by the light of a barely-waxing moon.  The street lamps were few and far between, almost absent from this run-down portion of the city.  Porphyria strolled down the street almost completely alone.  Although Sanctuary had no official curfew, few wandered its streets at night, for fear of being either robbed, or being mistaken for a thief by an often over-zealous guard force.  Porphyria had passed less than a dozen people by the time she had walked to the spot she had been looking for -- a small tavern from which a strange and disquieting hissing spilled, being almost completely silent otherwise.&lt;br /&gt;&lt;br /&gt;As she stepped inside, Porphyria was greeted by almost absolute blackness, and allowed her eyes time to adjust to the interior of the room.  Shadowy creatures surrounded nearly half the low tables in the room, their legless lower halves reclining upon cushions on the floor.  As Porphyria entered, many of the creatures looked up with suspicion evident in their glowing eyes, and the whispering sounds of their conversations muted slightly as a few more nylocs turned to stare.&lt;br /&gt;&lt;br /&gt;Porphyria made her way to a table near the center of the room, and sat down cross-legged on the floor, gingerly folding her wings so that she might accomplish this feat with some measure of grace.  Most of the suspicious gazes had left Porphyria, although furtive glances continued, and a more regular level of conversation resumed.  A pudgy-looking nyloc came out from behind the counter, gliding gracefully and coming to a hover by Porphyria's left arm.&lt;br /&gt;&lt;br /&gt;"Greetings, madam.  I am Zerifelxis, your host.  Please do not take offense, but are you certain that you are in the right place?"  At the tavern-keeper's question, several of the nylocs nearby chuckled their amusement, raising an almost-disquieting hiss.&lt;br /&gt;&lt;br /&gt;"Yes.  I'm certain.  And I'm very hungry, so please bring a bowl of whatever's on special tonight."  Porphyria's eyes looked into those of the tavern-keeper, and she could almost feel the Golden Apple working its charms upon him.&lt;br /&gt;&lt;br /&gt;The nyloc blinked in momentary confusion, and he responded, "I'm very sorry, madam, for my previous rudeness.  Of course, your meal will be on its way immediately, and it will be on the house."  The tavern-keeper quickly glided back behind the bar, and Porphyria smiled with satisfaction.  She had been able to manipulate the nyloc as effortlessly as breathing, and could feel the glances of the others in the room slowly moving away from suspicion as the Apple worked its charms upon them.&lt;br /&gt;&lt;br /&gt;Zerifelxis soon came back with a bowl full of blood, with curds of congealed blood floating in it.  To Porphyria's nose, it smelled as wonderful as any other food she had smelled, and she began to think that perhaps being a blood-drinker might not be the worst thing in the world.  The soup was hot, and as she bit into one of the congealed lumps, Porphyria savored flavors that non-sanguivores had little conception of and no real description for.  The resulting sensations were delightful and heady, and Porphyria had almost eaten half her meal before she paused to regard a small glass canister on the side of her table.  She sniffed the container quizzically, and was surprised at the scent of hot chili peppers wafting from inside.  Similar canisters stood upon all of the other tables, and Porphyria wondered at that -- wouldn't a sanguivore have difficulty digesting the chili?  &lt;i&gt;Then again, others eat all kinds of indigestible things, like corn,&lt;/i&gt; Porphyria thought as she sprinkled her soup with a pinch of chili pepper.  The spice livened up the dish considerably, making it all the more delicious.  Porphyria quickly finished.&lt;br /&gt;&lt;br /&gt;Looking around, Porphyria saw that the occasional glances in her direction had changed tone to respect and acceptance, although she could not tell whether the change was because of the Apple, or because she had finished an entire bowl of nyloc cuisine while appearing to enjoy every spoonful.  She supposed that really, the reason for the change in demeanor hardly mattered.  The tavern-keeper glided back over to her table, and Porphyria smiled pleasantly.  It had been a long time since she had had a good meal, and she thanked the nyloc as he cleared her table.  Porphyria offered a small silver coin as a tip, but the tavern-keeper waved her off casually saying, "It was a pleasure to serve you, madam.  And please, do come back soon."&lt;br /&gt;&lt;br /&gt;Porphyria nodded her agreement, and stood back up.  As she walked back out the tavern door, Porphyria had the strange experience of being nearly dazzled by the bright light of a nearly moonless night.  The interior of the tavern certainly was &lt;i&gt;dark&lt;/i&gt;.  Full and happy, Porphyria slowly wandered back in the direction of the safehouse, enjoying the dark, peaceful night.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-5073612995428211967?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/5073612995428211967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/07/chapter-8-aftermath.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/5073612995428211967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/5073612995428211967'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/07/chapter-8-aftermath.html' title='Chapter 8 - Aftermath'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8952206758783619203</id><published>2009-07-02T16:50:00.000-07:00</published><updated>2009-07-02T16:53:29.590-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Random thoughts&quot;'/><title type='text'>Angels</title><content type='html'>Found out a few days ago that angels are a playable (at level 200+) race.  Almost changed Porphyria's race on the spot, but figured that it'd contrast pretty badly with her basic theme.  Still, if there was any race that I've been really wanting to play over the years, this would be it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8952206758783619203?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8952206758783619203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/07/angels.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8952206758783619203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8952206758783619203'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/07/angels.html' title='Angels'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-2422663465474430292</id><published>2009-06-27T11:00:00.001-07:00</published><updated>2009-07-15T00:38:24.880-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 7 - Apple</title><content type='html'>It was a little-known fact that the Golden Apple of Eris was neither an apple nor truly golden.  In truth, the Apple could easily be said to be the physical embodiment of desire, as its form was completely malleable, and the Apple became what each viewer most craved in the world.  As such, the Apple was one of the perfect mediums for creating conflict and discord, the desires of sentient beings being powerful enough to override their own common sense.  Throw the Apple into a room, and soon each and every creature who viewed the apple would be battling to possess it.&lt;br /&gt;&lt;br /&gt;If only for that one aspect of the Apple, it would perhaps be the most feared artifact in all the world.  But in other hands, such as the hands of a skilled xotimancer who was high in the favor of the forces of Chaos, the Apple became a much more fearsome object.  Such a person could, at will, force the Apple to become just about any object the person could imagine, whether that item was a sword of unearthly craftsmanship, a beautiful garment, or some other thing.  The real power of the Apple in such hands, though, lay in its ability to impart its aura of desirability upon the xotimancer wielding it.  Such a person, in possession of the Apple, would find their personal magnetism and their abilities to manipulate the hearts and minds of anyone around them increase beyond imagining.  Such a possessor of the Apple could easily become the most favored advisor of a king, the leader of a revolution, or even the goddess of their own religion.&lt;br /&gt;&lt;br /&gt;Of course, the Apple could not entirely influence the hearts and minds of all people, and those who were high enough in the favor of order could often see through the glamors of the Apple, as their minds were often too clouded by the desire for perfect order.  The Justicars, in particular, were fanatical enough in their devotion to Tyr to be nearly immune to the effects of the Apple, and they had been able to capture the ancient and fearsome artifact from one of its owners, a small-time conman who used the Apple to seduce and murder his victims.  But the Justicars could not quickly find a way to destroy the Apple, and so they kept it in their Ivory Tower, researching ways to destroy the implement of Chaos once and for all.&lt;br /&gt;&lt;br /&gt;Porphyria caressed the artifact in her hands, entranced by its potential.  To her, the Apple showed its true form -- the potential for unbridled power, and Porphyria knew in her heart that that was the thing which she truly craved most of all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-2422663465474430292?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/2422663465474430292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-7-apple.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2422663465474430292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2422663465474430292'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-7-apple.html' title='Chapter 7 - Apple'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-4092532001589619366</id><published>2009-06-27T11:00:00.000-07:00</published><updated>2009-06-27T11:34:32.925-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 6 - Raid</title><content type='html'>A silvery sphere came into existence in Coelwyn's study, disappearing as quickly as it came and leaving behind a pair of gogtzulu and two invisible figures.  Coelwyn leaped to her feet at the sight of the gogztulu, but was quickly laid low as Porphyria, unseen, swung the handle of her flux spear into the back of Coelwyn's neck, rendering her unconscious with a satisfying thud.&lt;br /&gt;&lt;br /&gt;"Gogtzulu, guard the door.  Kill anything that attempts to enter." Porphyria's order in the alien language of ngaathgl rang harshly against the alabaster walls of the tower, and the two gogtzulu went to stand by the door.&lt;br /&gt;&lt;br /&gt;Porphyria quickly searched the prone form of Coelwyn for the artifact she sought.  Porphyria longed to put the Justicar to death, as the death of this important figure in the Justicars' organization would no doubt diminish their capacity, but she stayed her hand -- if she could not find the artifact, she might have to take Coelwyn with her and attempt to extract that information forcefully.  Nothing was to be found on the body of the Justicar.  Porphyria swore under her breath.  This would not be as easy as she had hoped, apparently.&lt;br /&gt;&lt;br /&gt;"Work fast, agent.  I hear someone coming.  There must be some sort of ward here to alert the Justicars of intrusion."  Even as Lethik spoke the words, Porphyria could hear the footsteps outside the door.  As she looked over at the door, it opened, and a trio of armed figures came bursting in, their weapons glowing with the power of Tyr.&lt;br /&gt;&lt;br /&gt;"Lethik, now!"  Porphyria gave the order, extending her psychic senses so as to perceive the interplays of chance and to see the near future.  Porphyria felt a slight feeling of vertigo as her psychic senses opened up to the dim echoes of future possibilities.  In her mind, Porphyria could see the possibilities for each moment in time coalesce into a single concrete probability an instant before the moment passed, and she focused her attention slightly beyond that, so as to be able to react to the most likely possibilities even before they arrived.  At the same time, Porphyria felt herself gaining an almost instinctual insight into the various unknowable factors which affected her destiny, and how to insert her own actions into any given situation for the best possible outcome.&lt;br /&gt;&lt;br /&gt;At the same time, Porphyria created a field of psychokinetic energy around herself to turn aside blows, giving her added protection beyond the impenetrability of her chaos-forged armor.  The psionic fields within Porphyria's matrix strained to keep up with the new demands put upon it, but held admirably.&lt;br /&gt;&lt;br /&gt;The two gogtzulu had moved to block the way of the three Justicars, even as Lethik raised his ring-hand and pointed at the closest Justicar.  A bright bolt of energy came bursting from Lethik's ring, striking its target with a small concussive force and knocking him back.  At the same time, ripples of disruptive energy radiated from the Justicar at the point at which he had been struck.  Porphyria felt for a moment as if the air had left the room as the local aether became strained to the breaking point and finally snapped.  The Justicars' weapons ceased glowing.  Porphyria smiled, hoisting her flux spear and subvocalizing its activation word, a faint feeling of glee filling her as the glowing blue blade sprang to life.  For the next few moments in this space, the calls of the Justicars upon their god would go unheard, the aether too wounded to carry their pleas to the ears of Tyr.&lt;br /&gt;&lt;br /&gt;"This is goodbye then, agent.  I look forward to learning whether or not you survive this, as I have a few bets out on the issue."  With that, the ringwielder sprang through the wall of the tower and into the night.&lt;br /&gt;&lt;br /&gt;The two gogtzulu fell upon the Justicars with vengeance, and Porphyria could see pain cross their faces as the gogtzulu channeled mental energy flux into their minds, all the while attacking with their sharp claws.  Satisfied that the gogtzul would be able to handle this wave, Porphyria went back to her search, tossing items around the study carelessly.  Porphyria's frantic search turned up little but useless knick-knacks, books, icons of Tyr, and other personal effects of Coelwyn.  The ELF agent fumed -- time was running out.  Even if the anti-magic field did not give way soon, the army of orcs below could lose their nerve at any moment, sending the bulk of the Justicar defense force up to meet with her.&lt;br /&gt;&lt;br /&gt;Soon, the sound of more fighting distracted Porphyria from her search, and she looked towards the door to find six more Justicars fighting against the two gogtzulu, delivering severe wounds to her servants.  Although the Justicars could not call upon their god at present, they were still heavily-armed professional soldiers who could take their toll upon the raiders, and they were doing their best to take down the two gogtzulu, scoring several hits upon the two horrendous creatures.  Porphyria decided that it was time to get her hands dirty.&lt;br /&gt;&lt;br /&gt;As Porphyria strode into the fray, one of the gogtzulu took a mortal wound to its neck, the sword of a Justicar striking nearly clean through and spraying the strange green ichor of the gogtzul onto the wall.  Porphyria ducked a mace blow fluidly, sensing it coming.  In the next moment, Porphyria used her psionic senses to guide her spear between the Justicar's mace and shield, and caused the Justicar to scream in agony as she jammed her flux spear into the Justicar's chest, disrupting the nerves around his heart and causing him to die in the most incredible pain imaginable.  Porphyria found herself exposed to the wild swing of another Justicar's sword, unable to dodge, but she turned the blow aside with her psychokinetic field at the last moment, feeling the force of the blow as a strange pressure somewhere in her mind that was quickly dissipated.  Porphyria reversed her flux spear's direction and skewered the Justicar's leg at the kneecap, disabling him.&lt;br /&gt;&lt;br /&gt;Although only four Justicars remained, Porphyria could see that her remaining gogtzul would not be enough to aid her, as one of its arms had been disabled and its wounds were causing it to slow down.  At the same time, Porphyria was forced to the defensive as three of the four Justicars focused their attention on their invisible foe, and while she was able to ensure that none of their wild strikes landed on her, Porphyria could not focus enough attention on finding an opening.  Porphyria felt a sense of urgency, as the Justicars would soon have the upper hand if she didn't find the artifact soon, and get out of there.&lt;br /&gt;&lt;br /&gt;Making up her mind that the gogtzul was as good as lost, Porphyria built up her feelings of anger and hostility and in the next moment released them into a burst of psychokinetic energy.  The energy radiated in a single solid burst, causing the air to ripple as it was compressed by the wave of explosive force.  The stones on the wall near Porphyria cracked slightly but held, while the same could not be said about the four Justicars and the gogtzul, all of which grotesquely twisted as the shockwave hit them and their internal organs and bones ruptured.  Blood and ichor leaked from strange places as the five lifeless figures slumped to the ground.&lt;br /&gt;&lt;br /&gt;Satisfied that the immediate threat was over, Porphyria went back to her search, looking around for the artifact.  The psychic shockwave had not penetrated too far into the study, but it still left a mess of strewn papers and books.  Porphyria scanned the study, looking in drawers and stacks of papers for the object.  She could almost feel its presence nearby, but there was no true hint of the artifact to be found.&lt;br /&gt;&lt;br /&gt;Porphyria was so engrossed in her search that she did not notice the subtle feeling of the local aether repairing itself and bringing the forces of magic back into the small study.  It was too late to react when Porphyria heard the chanting of a litany to Tyr behind her and turned to see a Justicar raising his shield to the heavens.&lt;br /&gt;&lt;br /&gt;Porphyria felt a brief pang of terror as her psionic senses confirmed what she already knew, and all possibilities converged into one concrete, unavoidable moment which filled Porphyria's future-sense with a blinding certainty, beyond which she could not see.  She stood as if frozen in time as the Justicar's shield flashed briefly and burst with silvery light.  The next moment, a burst of silvery light engulfed Porphyria, and she felt the eye of Tyr upon herself.&lt;br /&gt;&lt;br /&gt;As the silvery wave encompassed her, Porphyria felt incredible pain as her metabolic processes slowed and the entropy was driven from her body.  Porphyria could feel many of the molecules of her body attempt to self-organize into crystalline lattices, causing many of her cells to die as they were choked with foreign structures.  Nerve impulses slowed and were disrupted, and Porphyria could feel her focus on her barrier of invisibility slip and falter.  The flux spear in Porphyria's hands became brittle and shattered under the incredible power of Tyr's judgment upon Porphyria.&lt;br /&gt;&lt;br /&gt;The moment of horror passed, leaving Porphyria wounded and battered, but still standing.  Porphyria could see several more Justicars rushing towards the study, some of the higher-ranking ones preparing to bring down the wrath of Tyr upon Porphyria again, their shields raised in defiance.&lt;br /&gt;&lt;br /&gt;"No.  My turn now."  The words were only whispered by Porphyria, but she echoed her spoken words with a wave of telepathic energy, startling many of the surrounding horde and causing them to falter in their prayers to Tyr.  In the next moment, Porphyria drew a long, black steel dagger from her belt, and threw it to the ground at her feet.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Lord Kalkin, undefeated in battle, binder of demons, lord of lightning, manifest your indomitable power, I beseech you!"&lt;/i&gt; Porphyria's invocation rang out against the walls of the Ivory Tower, and she could feel herself being transfixed by the awesome presence of the god of lightning.  The dagger at Porphyria's feet arced with electrical energy and vanished in a bright blue flash, causing a sphere of arcing electricity to form in its place.&lt;br /&gt;&lt;br /&gt;The sphere of arcing lightning expanded in an instant, passing through everything in its path.  Porphyria was somehow unharmed by the passage of the awesome power, but the Justicars bore the brunt of a fearsome electrical shock, several of them being knocked from their feet, others simply collapsing in place.  The awful smell of smoldering hair and flesh filled the air of the small study quickly, emanating from the mass of figures now lying prone on the scorched ground around Porphyria.&lt;br /&gt;&lt;br /&gt;Once she ascertained that there were no further threats from the Justicars near her, Porphyria returned to her search for the artifact, engaging her astral senses so as to hopefully gain some glimmer of the artifact's presence.  The whole area of the study was encompassed by blinding silvery light in Porphyria's eyes, revealing the astral imprint of the vile consecrations to Tyr.  But at the same time, the monochrome silvery pallet of the tower's astral presence gave stark relief to the glimmer of shifting chaos that presented itself from the crack in a small wooden box, heretofore unnoticed in the corner, and likely blown there by the incredible forces that had been unleashed.&lt;br /&gt;&lt;br /&gt;Porphyria sprang upon the box, grabbing it from amongst the rubble and checking to see if it contained the artifact she sought.  Inside, she could see through her astral sight the most powerful of chaotic emanations, and so satisfied, she made herself ready to make her escape, affixing in her mind an image of her dwelling in the mountains of Korindim.  As she began to recite the invocation to Yog-Sothoth that would deliver her from the Ivory Tower, Porphyria saw a familiar face -- a young elven Justicar who had just reached the top of the stairs outside the door, her gaze falling upon Porphyria a moment before the ELF agent vanished into the silvery form of Yog-Sothoth.  Poprhyria smiled at the look of horror upon the Justicar's face as once again, the world around Porphyria erupted into a confusing flurry of concepts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-4092532001589619366?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/4092532001589619366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-6-raid.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4092532001589619366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4092532001589619366'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-6-raid.html' title='Chapter 6 - Raid'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-2320293242855995626</id><published>2009-06-24T20:43:00.000-07:00</published><updated>2009-06-24T21:55:04.243-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 5, Part 3 - Army</title><content type='html'>The night of the new moon had come only a few hours before, heralded by a brilliant orange sunset.  Porphyria looked over at Lethik Nardan, who she had met in Corna the previous night, and was now accompanying at the head of a small army of orcs on the road from Corna to the Ivory Tower.  The two gogtzulu that Porphyria had summoned back in Halfmoon Bay flew overhead, scouting the surrounding area for allies of the Justicars, but found little opposition.  Hours before, the gogtzulu had intercepted a lone man on a horse, but it had turned out to be a false alarm, although that fact had not been discovered until &lt;i&gt;after&lt;/i&gt; the gogtzulu had nearly lobotomized him.&lt;br /&gt;&lt;br /&gt;Lethik Nardan had provided about 90 orcs as soldiers -- he had dominated the leaders and key figures from two different mid-sized tribes from the area, and the rest of the orcs had followed their leaders willingly, if a bit dubiously.  Porphyria had some concerns about how long the orcs' resolve would last once battle was joined, but was generally impressed at the ringwielder's ability to raise an army on such short notice.  With luck, the orcs would be barely needed, anyhow.&lt;br /&gt;&lt;br /&gt;Lethik signaled a stop.  "The tower is in sight," he said, pointing to the west, where a tall white tower could be seen rising from the grassland, "if we move too much closer, we'll be in danger of giving away the element of surprise."&lt;br /&gt;&lt;br /&gt;"Very well then," Porphyria said, "we'll make our final preparations from here, and order the assault."&lt;br /&gt;&lt;br /&gt;Lethik turned to Porphyria expectantly, stating, "You never have said how you expect us to make it in and out of the tower alive.  Nor have I heard from you what you expect of me."&lt;br /&gt;&lt;br /&gt;Porphyria smirked slightly.  "I suppose it's finally time for me to give up another part of my plan, although the extent of your involvement is minimal.  Once we order the orcs to charge, and the Justicars are fully engaged, we will teleport into the Tower with the two gogtzulu, both of us invisible.  Your job is simply to wait for my signal and activate a single rune from your ring there, then return to oversee the orcs, exiting by floating through the walls."&lt;br /&gt;&lt;br /&gt;"Oh?  And which rune would you pay such a fortune to have this one use of?"  Lethik asked the question with a measure of disbelief -- he knew that the ELF agent was most likely insane, but hadn't before realized that her insanity extended to believing herself invincible.&lt;br /&gt;&lt;br /&gt;"Domwrelin."&lt;br /&gt;&lt;br /&gt;Lethik considered for a moment before responding, "That'll buy you a small chance, but it's still going to be you and a couple of gogtzulu up there against a good number of armed Justicars, even if most of the Justicars will be preoccupied with their front door.  You're not going to make it."&lt;br /&gt;&lt;br /&gt;Porphyria's eyebrows raised, and she said, "Oh?  Are you worried about me, ringwielder?  I hadn't realized that we had grown so close in our short acquaintance."&lt;br /&gt;&lt;br /&gt;Lethik chuckled, "I just value my customers, especially the ones who have more money than sense.  But I suppose it's your life to piss away.  Although I'd suggest you wear a little more armor than that, if you're at least intent on giving the Justicars a good fight."  Lethik pointed at Porphyria's garb -- a simple peasant skirt and blouse, painfully not suited for protection.&lt;br /&gt;&lt;br /&gt;"Yes, I suppose I should change, since we're almost ready to go."  Porphyria pulled out of her sporran of holding a parageos and xyrikallix.  Porphyria was changed quickly, and the chaos-forged armor fit her perfectly, covering her from head to toe in color-shifting metal.&lt;br /&gt;&lt;br /&gt;"Order the charge, Lethik."  Porphyria's voice displayed a hint of excitement as she gave the instruction.  The orc leaders responded to Lethik's instructions, rallying their forces into a charge to the Ivory Tower.  Porphyria watched as the horde reached the front gate and began battering the wood of the door with a ram.  Porphyria gave a mental command to the gogtzulu overhead, who landed beside her.&lt;br /&gt;&lt;br /&gt;"We're going in.  Get ready," Porphyria whispered, affixing in her mind the image of the place she wanted to go, Coelwyn's study inside the Ivory Tower.  She had only ever seen it through a scrying apparatus, and hoped that the image in her mind would be enough.  In the distance, Porphyria could see the front gate of the Ivory Tower fall, revealing an army of Justicars waiting just beyond.  Lethik turned invisible next to Porphyria and she followed suit.  The gogtzulus' tentacles writhed in anticipation.  It was time to go.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"Ia Yog-Sothoth! O Keeper of the Gate who art the Gate, O Keeper of the Key who art the Key, who walks between worlds and across centuries, I call upon thee to deliver me forth from this place!"&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;As the silvery sphere of Yog-Sothoth's manifest form enveloped Porphyria, she could feel the strange, disinterested intelligence of the lloigor exact its toll for transit upon her psychic energy, taking along with it the image of the place she prayed she ended up.  The next moment was darkness, before the world exploded in a series of concepts and images.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-2320293242855995626?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/2320293242855995626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-5-part-3-army.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2320293242855995626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2320293242855995626'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-5-part-3-army.html' title='Chapter 5, Part 3 - Army'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-9009333665968068342</id><published>2009-06-22T18:03:00.000-07:00</published><updated>2009-06-22T19:39:16.561-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 5, Part 2 - Jhan</title><content type='html'>Wyrena sighed with relief as the wound on her leg closed and the dull ache went away.  The cleric of Ilsidahur who was tending to Wyrena's wounds looked up, and asked, "Does that feel better now?"&lt;br /&gt;&lt;br /&gt;Wyrena nodded, responding, "It does.  I can't even feel any more pain."&lt;br /&gt;&lt;br /&gt;The cleric nodded.  "I am going to give you a prophylaxis as a precaution against infection, but you shouldn't have any more troubles with that wound."&lt;br /&gt;&lt;br /&gt;Wyrena nodded and stood up, her leg giving no indication of having had a deep wound just moments before.  "Thank you, sir.  May Tyr's blessings be on you."&lt;br /&gt;&lt;br /&gt;The cleric smiled genuinely and escorted Wyrena to the door.  Wyrena waved and walked back out into the courtyard of Jhan, watching somberly as the body of one of the slain caravaneers was carried into the cleric's abode.  The sergeant in charge of Wyrena's unit had offered to pay for those who had been killed by the raptorak to be raised from the dead, although it left precious little left to show for their work escorting the caravan.  Wyrena felt partly responsible for her failure to do more to protect those who had died at the hands of the raptorak, and was glad to know that they would soon be back in the land of the living.&lt;br /&gt;&lt;br /&gt;Walking slowly, Wyrena meandered across the courtyard to the north, stopping once she got to the entrance of Tyr's chapel.  Wyrena walked in, and took a seat on one of the benches near the back, giving a prayer of thanks to Tyr for her earlier epiphany and the strength to own up to her shortcomings and warn the Justicars of what Porphyria now knew because of her.  Wyrena felt a brief feeling of peace wash over her, although she could not tell whether it came from herself, or some outside source.  Perhaps it was all the same.&lt;br /&gt;&lt;br /&gt;After finishing her prayers, Wyrena stood up and left the chapel, going back to the courtyard to rest against the fountain at the center and to await the arrival of the rest of her party.  Wyrena waited somewhat impatiently, as it was getting late, and although the trip from Jhan to the Ivory Tower would likely take no more than a few hours, she would prefer to get there sometime before midnight.&lt;br /&gt;&lt;br /&gt;The courtyard was filled with the citizens of the citadel of Jhan, most of whom appeared simply to be milling about and talking with friends and acquaintances.  Wyrena looked around for people she knew, spotting several who she had previously met while serving garrison duties, but nobody who she really felt the need to go up and talk to.&lt;br /&gt;&lt;br /&gt;"Lost in thought, Private?"  The familiar voice of the sergeant came from behind her, and Wyrena turned around, saluting her commanding officer.&lt;br /&gt;&lt;br /&gt;"I was just thinking that it was getting late, Sergeant, and I'm eager to get back home." Wyrena said.&lt;br /&gt;&lt;br /&gt;The sergeant nodded, replying, "We will be going fairly soon.  The rest of the unit is just getting some food.  I'm surprised you aren't getting dinner, actually."&lt;br /&gt;&lt;br /&gt;"I'm really not hungry, Sergeant."&lt;br /&gt;&lt;br /&gt;"I can understand that, I suppose, although I always find that a good fight makes me hungrier, not less hungry." The sergeant responded, "I just hope you're not uneasy over what we did out there today."&lt;br /&gt;&lt;br /&gt;"No, Sergeant." Wyrena quickly said, "I know that we have the duty to destroy chaos wherever we find it.  I just have a lot on my mind at present."&lt;br /&gt;&lt;br /&gt;The sergeant looked as if he were going to ask what Wyrena had on her mind, but seemed to think better of it, and instead simply patted her on the shoulder, saying, "Well then, I hope you can find some peace on the ride back home."&lt;br /&gt;&lt;br /&gt;"Thank you, Sergeant." Wyrena replied, saluting again as the sergeant wandered back to the restaurant where the rest of the Justicars in his unit were eating.  Soon, the whole unit was gathered by the fountain, and made ready to ride back to the Ivory Tower.  Wyrena looked up at the sky, and saw that the sun had already set.  It would be past midnight before they could make it back home.&lt;br /&gt;&lt;br /&gt;Armour gleaming in the torchlight, the small unit of Justicars mounted their horses and made their way out of the gates of Jhan, heading down the road to the Ivory Tower.  It was not long before the quiet of the long ride made Wyrena forget the thoughts that had been troubling her.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-9009333665968068342?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/9009333665968068342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-5-part-2-jhan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/9009333665968068342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/9009333665968068342'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-5-part-2-jhan.html' title='Chapter 5, Part 2 - Jhan'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-7610171578721803121</id><published>2009-06-19T16:09:00.000-07:00</published><updated>2009-06-19T17:59:31.957-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 5, Part 1 - Caravan</title><content type='html'>Caravan duty was boring, long, and awful.  Wyrena looked up at the clear blue sky, aching for some relief from the hot weather and plentiful amounts of road dust that had accumulated on her aching body and her equipment.  Not a cloud was in sight, and while her lexoth-enhanced steel armor was not nearly as heavy or as hot as plain steel, Wyrena almost found herself cursing it.  Again, Wyrena questioned the need for the Justicars to take on such menial-seeming assignments as caravan duty.  The Officers had assured her that the tithes paid by the caravaneers for the protection of Tyr's elite kept the Justicars in food and equipment, and that the protection of the lawful from the forces of disorder was the sacred duty of every follower of Tyr, but Wyrena saw little distinction between serving as a caravan guard in the service of Tyr and being just a common mercenary.  Plus, it had been months since the last caravan attack on the road between Corna and Jhan, and this tour was little different -- the fortress-city of Jhan was well within eyesight, and there would likely be no trouble before the caravan reached the gates just after noon.&lt;br /&gt;&lt;br /&gt;Wyrena's recent torment at the hands of the ELF operative Porphyria had left her with nagging doubts.  She knew that she should warn her superiors of the information Porphyria had because of her, but she just couldn't bring herself to cope with what she saw as her failure to live up to the ideals of her holy Order.  And besides, she considered, it had been over two weeks since she had cracked under the unbearable pressure of that demonic ELF agent -- perhaps nothing would come of it, after all.  After all, as far as Wyrena knew, the artifact was secure in Coelwyn's possession, and would soon be destroyed by the incalculable fury and justice of Tyr.&lt;br /&gt;&lt;br /&gt;The horse beneath Wyrena shuffled uneasily in its gait, and Wyrena scanned the horizon, looking for signs of trouble.  She was thinking that perhaps the horse was just getting impatient for the comforts of its stable back at the Ivory Tower when she spotted the glint of metal off amongst the tall grasses which surrounded the well-worn road.&lt;br /&gt;&lt;br /&gt;"Sergeant!"  Wyrena shouted, pointing to where she had seen the ominous reflection of sunlight.  The sergeant turned to look, squinting against the sunlight to where Wyrena pointed.  After a moment, he pulled out a brass spyglass and put it up to his eye.&lt;br /&gt;&lt;br /&gt;"Raptorak!" the sergeant spat, calling out to the head of the caravan, "Make ready, all, a party of raptorak approach from the northeast!"&lt;br /&gt;&lt;br /&gt;The alacrity with which the half-dozen Justicars assembled themselves into ranks bespoke lifetimes of military discipline.  The sergeant-in-command ordered the Justicars to ready their weapons and shields as the horses strained against their reins in anticipation of the coming fight.&lt;br /&gt;&lt;br /&gt;"Private Wyrena, stay behind and guard the caravan." the sergeant ordered before calling a charge against swiftly-closing raptorak.  The five Justicars spurred their horses into action while Wyrena stayed behind, anticipating the swift destruction of the raptorak menace at the hands of the faithful of Tyr -- raptoraks were fierce combatants that would not go down easily, but the numbers seemed fairly even, and the Justicars had a good record in fighting these occasional pests.&lt;br /&gt;&lt;br /&gt;Wyrena snapped out of her reverie as she heard one of the wagon drivers scream in pain.  She looked at the source of the cry and found that the man had been impaled by a wickedly-barbed spear.  Before she could react, a dozen or so raptorak burst from their hiding places in the long grasses alongside the road, and were on the caravan in the blink of an eye.&lt;br /&gt;&lt;br /&gt;Wyrena's sword, blessed with the power of Tyr, glowed with energy as she spurred her horse towards the closest raptorak raider.  The sword flashed breifly, shooting a bolt of ordered energy into the raptorak and sending it staggering before Wyrena brought her sword down at the junction of its neck and shoulder, opening a deep gash from which the creature bled profusely.  Even though it was clearly well past dying, the lizard-creature continued to thrash about dangerously, its spiked tail whipping about in its death throes and hitting one of the nearby draft horses.  Wyrena dodged the flailing raptorak and focused her attention on the rest of the raiders, who were now falling upon the caravan with ferocity.&lt;br /&gt;&lt;br /&gt;Wyrena saw the closest raptorak spit a glob of viscous green poison into the face of a wagon-driver, whose look of surprise quickly contorted into a grimace of pain and horror before he was put out of his misery by the raptorak's spear.  Wyrena spurred her horse towards the raider, again sinking her blade into raptorak flesh and side-stepping the horrific thrashing of the dying beast.  Elsewhere in the caravan, the party of twenty or so men were taking losses, felled by the raptoraks' venom or their spears.  Although the untrained caravaneers were attempting to muster some defense, pulling old and largely unused steel swords from their hiding places in the wagons, the caravaneers were obviously fighting a losing battle.&lt;br /&gt;&lt;br /&gt;Wyrena looked to where the rest of the Justicars were in the midst of fighting six raptoraks in the distance, and yelled out her need for help from her companions.  Suddenly, Wyrena felt dull pain at her side as a raptorak spear crashed into her armor but fortunately failed to penetrate.  The next spear found its way into the flank of her lightly-armored horse, which reared up and threw her to the ground despite her attempts to hold on.&lt;br /&gt;&lt;br /&gt;Wyrena's unkind contact with the ground forced the breath from her body and sent her sword flying into the grasses.  Although Wyrena was dazed, she quickly rolled to her knees, drawing a dagger from her belt as she deflected another blow with her blessed shield.  The raptorak had apparently decided that Wyrena held the greatest immediate threat for them, and were now attacking en masse.  Wyrena staggered to her feet and deflected blows from the raptoraks' spears with her shield as she looked for an opening to get inside their reach and use her dagger.  A gob of raptorak venom splattered against Wyrena's helmet, narrowly missing her exposed eyes, and Wyrena prayed to Tyr for strength as she deflected the raptorak's spear thrust and bashed her shield up under its protruding snout, thrusting her dagger into the raptorak's now-exposed neck.  The blade glowed fiercely, as if with anger, as Wyrena pulled it back out of the raptorak flesh, and Wyrena smiled grimly as she felt the blood of this chaotic creature splash against her gauntlets -- today, Tyr's will was being done.&lt;br /&gt;&lt;br /&gt;Only a moment later, Wyrena felt her feet go out from under her as another raptorak's tail slammed against the backs of her knees.  Again, she felt the ground against her back, and only seconds later felt a spear blade penetrate the armor protecting her upper leg and sink deep into her thigh.  Wyrena screamed in agony as the barbed blade was ripped out of her flesh.  Nine raptorak remained alive, and although Wyrena had great faith in both Tyr and her own fighting ability, she knew that she would not be able to survive alone for much longer against such a force.&lt;br /&gt;&lt;br /&gt;Wyrena parried spear blows, using both shield and dagger as she struggled to regain her feet, but her wounded left leg would not support her weight, and she looked around her for some kind of hope, smiling grimly as she saw the four remaining justicars from her party galloping at full speed back towards her position.  Wyrena threw herself to the ground just as the four horses jumped over her now-prone form and crashed into the remaining raptorak, the silvery weapons of the Jusicars swinging with great force and leaving two raptorak in their death throes.&lt;br /&gt;&lt;br /&gt;The return of the Justicars caused the usually-fearless raptorak to break morale, and another of the lizard creatures was struck down by the sergeant-in-command as it turned to run away.  Quuickly, Wyrena threw her blessed dagger with all her might at the closest raptorak to her, and saw it enter the creature's flesh with a satisfying thud.  Four of the five remaining raptorak were quickly surrounded by the Justicars, while the fifth dove into the tall grass and ran.&lt;br /&gt;&lt;br /&gt;The four raptorak wielded their spears with fierce determination, knowing that the Justicars would show no mercy -- death was the penalty for their crimes, and the raptorak obviously preferred to go out fighting.  The sergeant looked at the four with barely-veiled disgust and raised his shield to the skies, incanting an ancient and deadly prayer to Tyr.&lt;br /&gt;&lt;br /&gt;The sergeant's shield glinted once in the sunlight, and erupted with a blinding silver light as it served as a channel for Tyr's awful judgment against the sinful.  The bodies of the four raptorak were seemingly consumed, transformed by the unbearable, silvery light into structures of pure order before vanishing.  The wave of silvery light passed over and through Wyrena, and she could feel herself being scrutinized inside and out by an awesome force which sought out and weighed her flaws against her assets, and Wyrena felt terrible awe which turned into relief as she was found worthy and passed over, unharmed.  Wyrena felt herself weeping at the experience, knowing that while she had been found worthy of Tyr's mercy, she had yet to atone for her horrible transgressions.  Wyrena made up her mind to inform her superiors immediately upon her return to the Ivory Tower.&lt;br /&gt;&lt;br /&gt;Wyrena felt the cool gaze of the sergeant looking down on her, and felt his hand upon her leg, wincing as the sergeant inspected her wound.  "Don't worry about the tears, private.  That affects all of us the same way the first few times we feel it." the sergeant said with understanding, "It looks like you did okay out here.  You might just make corporal for this.  Now, let's get to Jhan and get this wound treated."&lt;br /&gt;&lt;br /&gt;Looking up, Wyrena saw the stern but kind face of the sergeant, his brown eyes glinting with the remnants of the awesome power he had channeled moments earlier.  "What of Private Ambrose?  I didn't see him make the charge with the rest of you." Wyrena asked, hesitantly.&lt;br /&gt;&lt;br /&gt;"Oh, he's fine.  He lost his horse, like you, and I think he may have broken his arm.  Nothing at all to worry about.  Unfortunately, not all of our caravan survived."&lt;br /&gt;&lt;br /&gt;Wyrena nodded, feeling relief that her companions were all still alive and safe.  As she allowed herself to be lifted up and seated in one of the wagons, atop a bag of grain, Wyrena felt confident that everything would be just fine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-7610171578721803121?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/7610171578721803121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-5-part-1-caravan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7610171578721803121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7610171578721803121'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-5-part-1-caravan.html' title='Chapter 5, Part 1 - Caravan'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-7819856074263994500</id><published>2009-06-14T17:17:00.000-07:00</published><updated>2009-08-07T18:45:19.631-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 4, part 3 - Star-spawn.</title><content type='html'>Halfmoon Bay was a city situated on the coast of Korindim, and had a reputation as a haven for thieves, pirates, and libertines of all nature.  The city's inhabitants prided themselves on having little respect for those who would stifle the anarchic bustle of the city with useless things like rules.  What laws were enforced in the city were generally confined to small oases of seeming peacefulness amongst the roiling torrent of chaos, and were never cheaply enforced, paid in either bribes or wages to some strongman in order to ensure that the purchaser of such services would remain unmolested.  Several private mercenary companies provided security services for whoever could afford them, and most were not known to outright rob their clients, so long as their exorbitant fees were paid on time.&lt;br /&gt;&lt;br /&gt;Down by the docks, several taverns stood which were rumored to have trapdoors under their tables, and tunnels to the nearby docks where many a ship captain would pay a pretty penny for another deck-hand for the long and treacherous trip to Mordo or other exotic ports.  It was in the cellar of one of these taverns where Porphyria had just finished paying the associate of Lethik Nardan far more dekans of precious orichalcum than most people would ever see in a lifetime.  She ignored the muffled groans coming from the handful of humanoids of various description who were sleeping off the effects of the knock-out drugs they had unknowingly ingested with their watered-down grog the previous night.&lt;br /&gt;&lt;br /&gt;"Can I interest you in one of last night's catch, lady?"  The voice which spoke belonged to Lethik's associate -- a rancid-smelling little man whose name Porphyria had already forgotten.  "We've even got an ogre, if that's your fancy."&lt;br /&gt;&lt;br /&gt;Porphyria looked around at the prone figures in their cages.  Most were likely bound for service on one of the ships moored by the docks.  The Discordian church generally frowned on the practice of slavery, and for a moment, Porphyria considered forcing the issue of their release.  However, she dismissed the idea -- if the little man told Lethik that Porphyria had sabotaged his operation, there might be trouble with the plan.  She answered, "What possible use would I have for an ogre?"&lt;br /&gt;&lt;br /&gt;"What you do with 'em once they leave my cellar is none of my business, m'lady."  The man nudged Porphyria with his elbow, winking.  "Anyhow, I can see you're not that interested.  Your loss, I suppose."&lt;br /&gt;&lt;br /&gt;Porphyria nodded, saying, "I assume our business here is concluded then.  Please let Lethik know that his price has been paid, and that our plan will not be delayed."&lt;br /&gt;&lt;br /&gt;"Oh, I will," the man promised, "thank you for your patronage."  He then chuckled and swatted Porphyria on the bottom as she made her way up the narrow staircase back into the tavern.  To herself, Porphyria considered the possibilities for something bad to happen to this little man and his business after the mission with Lethik had been concluded, and was satisfied in her knowledge that those possibilities were nearly endless.&lt;br /&gt;&lt;br /&gt;After bidding the stale air of the tavern a quick farewell, Porphyria stepped back into the streets of Halfmoon Bay, enjoying the smell of the ocean breezes which rolled off the harbor and pushed back against the stench that inhabited so much of the rest of the town.  Porphyria paused by a small dockside shrine to Eris in order to offer a small gold trinket she had obtained earlier in the day, and was pleased to see the item vanish as it touched the altar.  A moment later, a small brown rat appeared in an incandescent sparkle.  The rat nuzzled up against Porphyria's ankle as she glanced down at it, wondering whether the rat portended something, or was merely a return gift from the Goddess.  Porphyria shrugged, guessing that the rat was merely a display of her Goddess's sense of humor, and she shooed the rat away, stopping to watch as it ran aboard a boat with Dethek runes on the side that proclaimed the ship's name to be the Gilded Hammer.&lt;br /&gt;&lt;br /&gt;Although her personal aura of darkness shielded her sensitive eyes somewhat from the glare of the overhead sun, Porphyria's eyes were still dazzled by sunlight reflecting from the waves as she reached the end of one of Halfmoon Bay's many docks.  Reaching into a pouch at her side, Porphyria extracted a small black gemstone, releasing it into the air and sighing in comfort as the darkness around her deepened significantly.  Porphyria scanned the calm waters of the harbor, seeing a spot in a shadowed cove where no ships or other watercraft were present, and she spread her wings and launched herself into the air, heading towards the secluded spot.  As she neared her destination, Porphyria applied her psychokinetic facilities towards lifting her body, allowing her to come to a hover above the water without disturbing its placid surface.  She felt the containment field of the psionic matrix she had bought the night before begin to slowly drain, sparing her the small effort of maintaining levitation.&lt;br /&gt;&lt;br /&gt;"Ph'nglui mglw'nafh Cthulhu R'lyeh wagn'nagl fhtagn!"  Porphyria's words, spoken in the strange language of Ngaathgl, echoed through the cove and seemed to fill the air with a shimmering presence that lingered for a moment, and then dispersed.  Porphyria felt as if an alien force were suddenly tugging on her spirit, and felt it siphon off power to fulfill the needs of her invocation.  Soon, Porphyria saw two forms swimming under the water towards her, and she smiled as the pair of gogtzulu burst from the water beneath her feet and spread bat-like wings, coming to hover beside her.&lt;br /&gt;&lt;br /&gt;Porphyria disliked involving the gogtzulu in her plan, but of all the monstrous and wonderful creatures afforded to the ELF by the pantheon of strange beings they invoked, there were none that were more suited to the task at hand.  The problem was that the gogtzulu shared a collective consciousness that was dominated by Great Cthulhu, and Porphyria was uneasy with letting That Being know of her plans or her actions.  &lt;br /&gt;&lt;br /&gt;The two hideous creatures writhed the tentacles in seeming anticipation.  Porphyria felt one of the gogtzulu attempt to establish a telepathic contact with her, but the attempt failed as it reached her formidable psychic defenses.  The gogtzulu were typically speechless, not often deigning to communicate with those of other races, but universally understood the Ngaathgl language, and would follow her orders so long as Great Cthulhu willed it.&lt;br /&gt;&lt;br /&gt;"Come," Porphyria ordered in Ngaathgl a moment before rising further into the air and turning inland.  The land of Korindim stretched for as far as her eyes could see, and beyond, on the other side of the continent to the west, lay Andala and the city of Corna.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-7819856074263994500?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/7819856074263994500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-4-part-3-star-spawn.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7819856074263994500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7819856074263994500'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-4-part-3-star-spawn.html' title='Chapter 4, part 3 - Star-spawn.'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-1337291277026314989</id><published>2009-06-13T16:56:00.000-07:00</published><updated>2009-06-13T18:11:14.477-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 4, part 2 - Matrix</title><content type='html'>The streets of Losthaven were still bustling when Porphyria landed, even though it was well past midnight, and the morning twilight was only a few hours away.  Such was normal for the city, as the nocturnal inhabitants took over their shift from those who preferred the daytime.  Porphyria drifted through the bustle of the streets invisibly, manifesting only as a deepening of shadows that the populace subconsciously avoided.&lt;br /&gt;&lt;br /&gt;Up ahead, Porphyria spotted a small open stall amongst the storefronts.  The stall was manned by a middle-aged svirfneblin man who sat, slowly polishing his wares -- an assortment of flux weapon handles interspersed with perfectly-formed quartz crystals of various colors.  This was the place she was looking for, and Porphyria dropped her psychic veil of invisibility before walking up to the front of the stall.&lt;br /&gt;&lt;br /&gt;The svirfneblin looked up from his busy work as his customer approached, his deep blue, pupil-less eyes scanning Porphyria's face before he nodded slightly and continued his work.  "Whatcha come here lookin' for?" the shopkeeper asked, seemingly disinterested.  &lt;br /&gt;&lt;br /&gt;"I need a psionic matrix.  One of your best, and preferably violet." Porphyria scanned the rows of weapon handles as she awaited the shopkeeper's response.  Her attention was quickly drawn to a quartz crystal that the shopkeeper had selected from amongst the others, and now held in his hand, appraisingly.  The psionic matrix was an intense amethyst color and apparently flawless.&lt;br /&gt;&lt;br /&gt;"This is the best violet one I've made in a long time," the shopkeeper mused, "it's easily worth ten thousand gold."&lt;br /&gt;&lt;br /&gt;Porphyria chuckled aloud, "I think you're mistaking me for someone with more money than sense, friend.  I've gotten matrices of that quality for less than one percent of that price."&lt;br /&gt;&lt;br /&gt;The shopkeeper snorted derisively, "Sure, from people who don't know the value of what they have.  If you want to go hunting around rummage sales and pawn shops for some undiscovered treasure, be my guest.  But I know quality, and here you pay for quality."&lt;br /&gt;&lt;br /&gt;The shopkeeper had a point -- merchants who had little knowledge of the wares in their shops often sold psionic matrices as if they were mere crystals of quartz.  On more than one occasion, Porphyria had needed to pry off a pewter dragon or unicorn that had been ignorantly glued to a psionic matrix by someone who thought that they were thus enhancing the value of the ware they were selling.  Porphyria shuddered to think of the powerful matrices that had been blithely destroyed, or eaten by lothari.&lt;br /&gt;&lt;br /&gt;"I will give you five coruscars, each easily worth a thousand gold," Porphyria haggled, flashing the shopkeeper a disarming smile and producing the otherworldly gems for inspection.&lt;br /&gt;&lt;br /&gt;"At least you're not attempting to insult my intelligence or my skill at my craft," the svifrneblin said as he inspected the quality of the coruscars, "but your price is still too low.  I will need at least three more of these gems in order for us to have a deal."&lt;br /&gt;&lt;br /&gt;"One" Porphyria offered, "and I will take that flux spear from you at its asking price."  Porphyria pointed to a shaft of steel standing behind the shopkeeper.&lt;br /&gt;&lt;br /&gt;"The asking price for that particular specimen of my work is two thousand gold," the shopkeeper said, "bringing your total up to eight of these gems."&lt;br /&gt;&lt;br /&gt;Porphyria produced the svirfneblin's price -- it was a bit steep, but she could tell that the items were worth it.  She took her purchases and walked a short distance to a residential street, where the crowds of the market quarter were absent.&lt;br /&gt;&lt;br /&gt;First, Porphyria tested the flux spear, smiling as a glowing blue blade of light emanated from the steel haft.  Porphryia felt the spear drawing slightly from her psychic facilities to maintain the coherence of its blade, and she gleefully provided it with the power it required.  The weapon would be a good addition to her arsenal, and would soon find action against the Justicars.&lt;br /&gt;&lt;br /&gt;Finally, Porphyria let the blade of her spear go dark, turning her attention to the unassuming violet crystal in her hand.  Carefully, since from time to time the elemental intelligences of particularly powerful matrices manifested themselves with a quarrelsome and sadistic bent, Porphyria probed the psychic fields contained within the crystal.  As the fields within the crystal responded to her probe, Porphyria could sense a muted and submissive intelligence within, barely more than a faint whisper in the background of her mind.  "Good," Porphyria thought, "one that doesn't talk back.  I will have to come back to that shop for my next one."&lt;br /&gt;&lt;br /&gt;It took only several brief moments before Porphyria felt the fields of psychic energy within the matrix attune themselves to her psionic facilities.  She focused on filling the matrix with energy and the color of the crystal became more intensely violet as psychic energy filled it up for later use.&lt;br /&gt;&lt;br /&gt;As if coming out of a dream, Porphyria stirred herself from the bonding process, knowing that the matrix was ready to serve her.  Soon, she would put it to good use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-1337291277026314989?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/1337291277026314989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-4-part-2-matrix.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1337291277026314989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1337291277026314989'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-4-part-2-matrix.html' title='Chapter 4, part 2 - Matrix'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-2500264385524756532</id><published>2009-06-12T17:08:00.000-07:00</published><updated>2009-08-07T18:29:36.641-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 4, Part 1 - Lethik Nardan</title><content type='html'>Lethik Nardan tapped his ring impatiently on the hilt of his sheathed dagger.  The cunning little rat of a being, Cynlew, had promised to give Lethik the location of the hiding place of a Frater Ignis Aeternis who Lethik had been hired to kill.  In exchange, Lethik would come out to this forsaken prairie in the middle of Cimbra in order to meet with Porphyria -- a being who Lethik knew only by reputation.  Lethik wondered what the ELF Guerilla could possibly want from him, and half expected a trap -- members of the Discordian priesthood had found themselves on the wrong end of his blade in the past, and perhaps someone had finally decided to settle the score.&lt;br /&gt;&lt;br /&gt;The moon was barely out, and the ringwielder's shadowy form would have been all but invisible in the darkness, if not for the two glowing red points of light that stood in place of his eyes.  Lethik made it a point to disguise his true form when there were others around to see it, but the lands about him were deserted; the closest intelligent being was probably a league or two away, and Lethik felt like conserving his energy.&lt;br /&gt;&lt;br /&gt;After the passage of another few minutes, Lethik noticed a light moving across the sky, seeming to grow larger as it moved towards him.  Soon, the light was close enough that Lethik could discern a golden-winged figure at its center, glowing brightly.  This must be Porphyria -- Lethik was both relieved that she had come for the meeting in a highly-visible manner and slightly unnerved by the confidence such a gesture portended.  Lethik kept his gaze on Porphyria as she slowly circled the area and finally came to ground in a graceful landing.  She appeared unarmed and unarmored, dressed in garments of cloth that shifted color through the spectrum.  Lethik let down his guard slightly, taking his hand away from the dagger at his side -- Porphyria appeared to be here to talk rather than to fight.&lt;br /&gt;&lt;br /&gt;"Lethik Nardan?" Porphyria asked, her voice betraying a small amount of apprehension.  This was good, Lethik thought, it meant that she knew and respected his reputation.&lt;br /&gt;&lt;br /&gt;"I am.  And judging from your appearance, you must be Porphyria.  I hope whatever job you have for me is worth my traveling out here in order to meet with you."&lt;br /&gt;&lt;br /&gt;Porphyria nodded, responding, "I think you'll find this job quite entertaining.  I want you to help me with an assault on the Justicars' Ivory Tower."&lt;br /&gt;&lt;br /&gt;Lethik snorted in derision, "You've obviously heard some of the more inflated stories about me...  I may be good, but I don't think anyone is good enough to attack that place and live to tell the tale -- at least, not without the support of an army.  Thank you for wasting my time."&lt;br /&gt;&lt;br /&gt;"I think you overestimate the obstacles in our path, but I can assure you -- the object here is only the acquisition of an item that is being held by the Justicars, and I only need your assistance for a very small portion of this plan.  If all goes well, you can be in and out in a matter of seconds -- before more than a handful of Tyr's faithful can respond to our presence."&lt;br /&gt;&lt;br /&gt;Porphyria waited for Lethik to make up his mind -- if he could not be convinced to join in her plan, there might be others who would be acceptable substitutes, but none she knew of would have the same set of skills and powers.  Finally, Lethik nodded slowly and whispered, "I think you're insane, and you're probably going to die a horrible death doing this, but then again, anything other than my own hide is your concern."&lt;br /&gt;&lt;br /&gt;Porphyria nodded, relief showing on her face.  "I'm glad you're willing to entertain my madness then," she chuckled, "now, about your payment."&lt;br /&gt;&lt;br /&gt;"I want one hundred dekans of orichalcum.  After all, since you're looking to commit suicide, you'll not be needing it" Lethik stated, adding, "and my price is non-negotiable...  take it or leave it." &lt;br /&gt;&lt;br /&gt;Porphyria whistled slightly under her breath.  Lethik's asking price would not completely bankrupt her, but it would come close.  Again, she considered alternatives to Lethik's involvement, but knew that any further delay would only complicate things, as the Justicars might have time to figure out what to do with the artifact she intended to steal.&lt;br /&gt;&lt;br /&gt;"You will have your price.  Where would you like it paid?"&lt;br /&gt;&lt;br /&gt;"I have an associate in Halfmoon Bay who will take payment for me," Lethik said, handing Porphyria a small slip of parchment, "here are his name and address.  And since I really don't trust you to survive this, I will be requiring all payment be made up-front."&lt;br /&gt;&lt;br /&gt;Porphyria smiled wryly.  "You should have your payment in a couple of days.  You will meet me on the night before the new moon in Corna, and we will make our attack the next night."  Porphyria thought for a moment before adding, "And if you could bring along some expendable troops, it would be worth an additional ten dekans of orichalcum to me."&lt;br /&gt;&lt;br /&gt;"I will make sure to bring along some friends then," Lethik chuckled, "Just be sure that your payment is made in a timely fashion, and my services are yours."&lt;br /&gt;&lt;br /&gt;A small flare of almost-imperceptible light came from the ring on Lethik's finger, and seconds later, a shadowy black figure came swooping from the sky.  Lethik mounted the rhug shi, and it flapped its bat-like wings once before leaping into the sky.  "I will see you in Corna, then," Lethik shouted from the back of his mount, now visible only as a dark shadow that blotted out the stars as it passed through the night sky.&lt;br /&gt;&lt;br /&gt;Porphyria brushed the dust that had been stirred up by the rhug shi's wings from one leg of her pants.  The ringwielder would be more than worth his price, assuming her plan was successful.  Porphyria recited an invocation to Nuit, goddess of night, and was instantly engulfed in comforting darkness once again as the glow faded from her body.  Mentally, Porphyria reviewed the list of things she had yet to prepare before her plan would be ready -- it was a short list, but the night she was to meet Lethik in Corna was only a few days away, and Porphyria would need all that time to get fully prepared.  Taking wing, Porphyria flew back in the direction of Losthaven, quietly singing a hynm to Eris.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-2500264385524756532?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/2500264385524756532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-4-part-1-lethik-nardan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2500264385524756532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2500264385524756532'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-4-part-1-lethik-nardan.html' title='Chapter 4, Part 1 - Lethik Nardan'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-6503937420971961901</id><published>2009-06-05T10:24:00.000-07:00</published><updated>2009-06-05T10:24:47.817-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 3 - Interlude at Lost Lamb</title><content type='html'>The Lost Lamb Tavern was one of Losthaven's most recognized landmarks amongst a certain set of people.  Mercenaries, fortune-seekers, brigands, and all other types of wanderers found a home away from home in the Lost Lamb.  The tavern itself was marked by the black iron silhouette of a lamb which swung above the entrance, and at all hours the open door welcomed the custom of its often-dingy clientele.&lt;br /&gt;&lt;br /&gt;Despite its reputation as a place frequented by people who, as often as not, saw profit more than pain in engaging in the violent arts, the Lost Lamb was a surprisingly-peaceful place.  It was widely known that Aildrek, the shrewd half-elven owner of the Lost Lamb, offered free drinks both to members of the Losthaven Guard and the Thieves' Guild, gaining the tavern the patronage and protection of both groups.  The Lost Lamb was also host to quite a few regular patrons who had fought against (or were) dragons and denizens of other planes and lived to return for happy hour, and none of these patrons were particularly adverse to handling bar fights with decisive violence.&lt;br /&gt;&lt;br /&gt;It was just before midday when Porphyria strolled into the Lost Lamb and was greeted by the sight of a mostly-empty bar.  The serious drunkards had mostly gone by this hour to nap away the various intoxicants they had imbibed for breakfast, and they had yet to be replaced in their positions on the well-worn stools by the lunchtime drunks.  A handful of various shady types peppered the stools which were arranged around the tables -- Porphyria noted a pair of Orc men playing cards at one of the tables near the center, an old, red-headed gnome woman nodding off on a stool against a bar, and a yeti of indeterminate gender in red wizard's robes apparently trading shots with Hank the Garbage Dwarf.  Without ceremony, Porphyria took a seat at a table near the center of the room, with her back to the open door.&lt;br /&gt;&lt;br /&gt;The interior of the tavern darkened noticeably upon the entrance of Porphyria, whose personal aura of darkness muted the sunlight streaming in through the doorway.  The darkness caused the two orcs playing cards to glare over in Porphyria's direction.  Quickly, Porphyria reached into a pouch at her belt and released a small black stone which hovered in the air for a second before beginning to orbit around her head in an erratic pattern.  The aura of darkness surrounding Porphyria quickly abated.&lt;br /&gt;&lt;br /&gt;As she was about to call Aildrek over to bring her a drink, Porphyria was surprised by the entrance from the room behind the bar of a young-looking, blonde-haired human woman who strode up to Porphyria's table and asked, "Is there anything I can get ya, hon?"&lt;br /&gt;&lt;br /&gt;Aildrek had for years worked alone at the Lost Lamb, day and night, rarely closing except for riot, flood, or other disaster.  Porphyria had once heard that Aildrek had not slept for over ten years, and that he had employed the help of a mage to craft a magical device which allowed him to maintain his constant state of wakefulness.  Whatever the case, nobody had seen Aildrek sleep or leave his tavern in living memory, and so the appearance of this new person, apparently a waitress of some sort, disrupted the natural order of the Lost Lamb in Porphyria's mind for a moment, and she hesitated slightly before she answered, "deep dragon's blood, if you please," and handed a few coins to the barmaid.&lt;br /&gt;&lt;br /&gt;The serving girl nodded and went behind the bar, shoving aside Aildrek (who was reading a newspaper) non-ceremoniously before grabbing a clay bottle from the shelf behind him and pouring a glass of deep-red liquid, which she set down on Porphyria's table.  "Anything else I can do for you?" the barmaid asked, peering down at the strange winged woman.&lt;br /&gt;&lt;br /&gt;The barmaid barely waited for Porphyria to shake her head slightly before going back behind the bar and taking up a station next to Aildrek.  Porphyria sipped her strong liquor carefully, thinking that at least the new help was efficient and poured large shots.&lt;br /&gt;&lt;br /&gt;A handful of hours passed while Porphyria sat at her table and sipped her drink, replenishing each shot with a new one as it was consumed.  The card-playing orcs had wrapped up their game and moved on and the yeti mage had been shown the door after vomiting profusely on the sawdust-covered floor.  The setting in of evening brought with it a livelier crowd, and Porphyria soon found herself engrossed in conversation with an old acquaintance named Galrick, a quessae cleric who had once helped patch Porphyria up after a particularly nasty run-in with a bezhuldaar.  &lt;br /&gt;&lt;br /&gt;The relative peacefulness of the now-lively tavern was suddenly shattered by the sound of breaking glass, and a high, shrill voice screamed, "Goddamnit, no!  I keep telling assholes like you -- I'm not looking for adventure of any kind!  I don't know any fucking rumors about dragons or gold or whatever shoggoth-buggerers like you jerk off to in lonely hours!  I'm not the heiress to some forgotten kingdom!  I'm just working here to fucking put myself through school, and I'd appreciate it if you would &lt;i&gt;shut the fuck up!&lt;/i&gt;"  The source of the voice was the new barmaid, who was holding a broken bottle to the throat of a rather surprised-looking man at the bar.  The dim commotion of the bar had silenced itself as all eyes turned to make the strange tableau the center of attention.  Aildrek had taken up a station within arms-reach of the man, and had his hands hidden behind the bar, but undoubtedly resting on something lethal.&lt;br /&gt;&lt;br /&gt;The dark-haired man took a look at the jagged glass perched inches away from his throat and slowly raised his hands, inching backwards slowly.  "I'm sorry, miss.  I didn't mean any offense." the man pleaded in a thick Graecan accent.&lt;br /&gt;&lt;br /&gt;The young barmaid nodded slightly in satisfaction, placing her broken bottle in the trashcan beside the bar.  &lt;br /&gt;&lt;br /&gt;Porphyria waved the barmaid over once the moment of excitement had passed, and ordered another drink.  The familiar confusing murmur of conversation once again filled the room as the excitement died down, although a respectful deference seemed to follow the new barmaid as she made her rounds through the crowd.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-6503937420971961901?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/6503937420971961901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-3-interlude-at-lost-lamb.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6503937420971961901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6503937420971961901'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/06/chapter-3-interlude-at-lost-lamb.html' title='Chapter 3 - Interlude at Lost Lamb'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-7870454267196600942</id><published>2009-05-30T17:41:00.000-07:00</published><updated>2009-05-30T17:43:05.760-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Random thoughts&quot;'/><title type='text'>Posting...</title><content type='html'>Posting will be a bit irregular for the next week or two, I imagine...  Just reassuring everyone that I don't intend to quit the blog.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-7870454267196600942?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/7870454267196600942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/posting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7870454267196600942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7870454267196600942'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/posting.html' title='Posting...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8228476114499244832</id><published>2009-05-30T15:31:00.000-07:00</published><updated>2009-05-30T21:53:34.206-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 2, Part 2</title><content type='html'>Porphyria paused for a moment, then answered, "I need you to put me in contact with a Ringwielder by the name of Lethik Nardan.  Do you know him?"&lt;br /&gt;&lt;br /&gt;"Yes, I do...  But I think you might have trouble getting him to help with your plan.  He's not known to work exceptionally well with others."&lt;br /&gt;&lt;br /&gt;Porphyria frowned slightly, her attention momentarily distracted by the passage of an imaginary fish through a wall of the strange house.  The denizen of the Exoma flitted about the air for a bit before exiting through the opposite wall.  Finally, Porphyria said, "I'll worry about securing Lethik's cooperation, if you can get him to agree to a meeting.  At any rate, I'm banking that he wants to see the Justicars get a black eye as much as I do...  The Justicars have been a fly in his lord's ointment for quite some time."&lt;br /&gt;&lt;br /&gt;Cynlew nodded. "I'll get you in touch with him then.  Although I really would appreciate a little something for my trouble..."  &lt;br /&gt;&lt;br /&gt;"What did you have in mind?" Porphyria asked, quickly adding after catching a fleeting thought in Cynlew's mind, "And I swear to Eris that if you suggest anything uncouth, I will lobotomize you with a rusty icepick, and I'll do it slowly."&lt;br /&gt;&lt;br /&gt;Cynlew quickly popped a piece of the maggot-ridden cheese from his plate into his mouth, as if to stifle any words that might accidentally slip their way out.  He chewed pensively before continuing, "In that case, I suppose I'll just have to settle for a favor to be named at a later date." Cynlew finally swallowed, sparing Porphyria any further sight of the crunched up larvae and stale cheese from milk of indeterminable origin.  Again, Porphyria wondered what this little creature's charm could possibly be, while Cynlew added, "Is there anything else you need?" &lt;br /&gt;&lt;br /&gt;"No.  Just get in touch with Lethik and let me know what he says.  Pull in a favor or two from him if you must, and you can put them on my account.  You know I'm generally good for them."&lt;br /&gt;&lt;br /&gt;Cynlew's face crinkled into a genuinely-happy grin, and he cackled, "I know, I'm still recovering from your last one!"  Even if Porphyria had not been idly scanning Cynlew's thoughts, the vulgar fantasy behind Cynlew's statement could not have escaped her.  Porphyria just rolled her eyes and shook her head.  She knew Cynlew was (mostly) harmless, and that his vulgar sense of humor was as inevitable as the tides.&lt;br /&gt;&lt;br /&gt;Porphyria stood up and moved towards the door, announcing, "In that case, I'll leave you to your snack.  Thank you again for your hospitality."&lt;br /&gt;&lt;br /&gt;Cynlew nodded and waved.  Perhaps thinking it wise not to push his luck &lt;i&gt;too&lt;/i&gt; far with his old friend, Cynlew kept quiet any further ribaldry.&lt;br /&gt;&lt;br /&gt;Porphyria exited the strangely-proportioned house back into the streets of Losthaven.  She could feel her plan coming together, and she whistled happily as she strolled through the dingy streets of the poor quarter towards the Lost Lamb Tavern.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8228476114499244832?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8228476114499244832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/chapter-2-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8228476114499244832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8228476114499244832'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/chapter-2-part-2.html' title='Chapter 2, Part 2'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8784085283065107369</id><published>2009-05-18T17:55:00.001-07:00</published><updated>2009-05-18T19:56:11.538-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 2, Part 1</title><content type='html'>Losthaven was a city of crossroads, where people and cultures from across the continent of Almeria mixed into a confusing melange of sights and sounds that made many a fist-time visitor gape in awe.  The city had long ago been a simple market town, where farmers from the surrounding area came in order to trade their wares with each other, and some of the old types of commerce lingered in the various quarters of the city.  But the city had also long since outgrown its common roots as visitors from across the various lands had come through the city in increasing numbers, first as a stop on the road to more glorious locations, and then as a destination in and of itself.&lt;br /&gt;&lt;br /&gt;Through the years, Losthaven gained a reputation as an open city, allowing anyone inside its walls as long as they remained relatively well-behaved.  The city had seen its fair share of orcs and elves existing and doing business alongside the occasional oddities such as demons, pixies, or even dragons.  The all-welcoming nature of the city lent it a cosmopolitan air, even despite the fact that the existence of so many different races and cultures gathered side-by-side led to inevitable conflicts, keeping the Losthaven Guard very busy.&lt;br /&gt;&lt;br /&gt;Porphyria stood in front of a relatively nondescript building in one of Losthaven's poor quarters.  Had she not known better, Porphyria might have passed this building with no comment, much like thousands of people did every single day, as it appeared almost identical to many of the other dwellings on its block.  The building was a squat, single-floor house that had obviously seen better days, as the little paint that was left on the exterior seemed to be clinging on for dear life, as if a stiff gust of wind would cause more of the well-worn wood to shed its dirty-white coat.  The window shutters were slightly off alignment, and the gaps between them and the window frame showed open windows whose owners were too poor - or too cheap - to afford glass, with sheets of rat-gnawed leather keeping the window frames from simply being empty.  The front door was about the only part of the house that appeared not to be in utter disrepair, and even it looked as if it had served honorably as a shield in some forgotten conflict between ogres.&lt;br /&gt;&lt;br /&gt;Porphyria walked up to the door and knocked on the deeply-rutted wood.  As she waited for an answer, Porphyria allowed one of her fingers to trace the furrows in the age-stained wood.  She could hear a faint rummaging behind the door and a moment later a small head-height window opened in the door.  "Who's there?" called out a squeaky voice from behind the door as a grey eye and the top left quarter of an oddly-wrinkled face appeared in the small window.&lt;br /&gt;&lt;br /&gt;"You know me, Cynlew, now open the door and let me in," Porphyria said impatiently.&lt;br /&gt;&lt;br /&gt;"Not before you tell me the password." the voice answered, cracking with suppressed amusement.&lt;br /&gt;&lt;br /&gt;Porphyria sighed, "You know as well as I do that any competent mindreader could pick the password right out of your brain, so what's the use of one?"  Porphyria concentrated for a moment before answering, "The password is 'Chicken Cacciatore.  You miss lunch today, or what?"&lt;br /&gt;&lt;br /&gt;A moment elapsed before Porphyria heard the door's bolt drawn.  The door creaked open, revealing a small, profoundly unattractive creature of no more than ten dimins (1 meter) in height, and of almost equal width.  Porphyria wondered again to which race Cynlew belonged -- he seemed to be a cross of some sort between a goblin and a gnome, or perhaps a pixie and an orc.  Porphyria once again convinced herself not to ask, more for the possible horror of the answer than for any particular sensitivity towards Cynlew's feelings.  "Malkeshni promised me that mindshield was one of his best," the small figure grumbled before breaking into a smile and motioning Porphyria in through the door.  "Come in, my sweet.  It's been too long since I've seen you."&lt;br /&gt;&lt;br /&gt;"And the same to you, Cynlew," Porphyria said through a genuine smile, allowing herself to be led into the house by the diminutive creature.  The interior of the Discordian safe house was much more opulent than the exterior, and much larger.  Cynlew had built the house on a natural warping in the local dimensional topography, and had been able to place much of the construction on the plane of the Exoma -- the ever-changing and twisted plane of chaos.  As a result of its strange construction, several of the house's proportions and interior angles seemed oddly unsettling, their seemingly-impossible geometries nagging at the back of any mind unaccustomed to the exotic physical laws of the Exoma.  One of the doors towards the back of the house was heavily-barred and carried a warning sign in brightly-glowing letters that exhorted its reader against opening the door, as the Exoma lay beyond.  Needless to say, knocks at that foreboding door were rarely answered.  Porphyria felt right at home, the Discordian safe house reminding her of the home in which she spent most of her childhood.&lt;br /&gt;&lt;br /&gt;"Haven't I told you before not to trust Malkeshni?  And what's with this password business, anyhow?  You don't recognize your old friend anymore?"&lt;br /&gt;&lt;br /&gt;"You can never be too careful," Cynlew said, waggling his finger in Porphyria's direction, eliciting a bemused smile, "you taught me that much, at least.  Well come and have a seat.  I was just about to dig into a snack when you showed up.  Want some?"&lt;br /&gt;&lt;br /&gt;Porphyria looked at the mess of strange shapes and colors that presented itself upon the plate which she found suddenly thrust under her nose.  The smell alone would have made even the most adventurous eater take pause, and the combination of sensations was almost unnerving.  The maggots in the cheese were probably the worst bit, as they appeared to still be squirming.  For perhaps the first time, Porphyria felt glad that her new metabolism was unable to digest almost anything aside from blood.  "No thank you," she squeaked, "I can't really handle solid food anymore."&lt;br /&gt;&lt;br /&gt;Cynlew nodded and withdrew the plate, shoveling a piece of the maggot-ridden cheese into his mouth while the plate was in transit back to the table.  "You been doing well?  I heard tell that you got yourself into a bit of trouble with some Justicars not too long ago."&lt;br /&gt;&lt;br /&gt;Porphyria chuckled, "More like they got themselves into a bit of trouble with me...  That's why I'm here, actually...  I need you to put me in contact with a friend of yours."&lt;br /&gt;&lt;br /&gt;Cynlew, despite his ungainly and somewhat disturbing appearance, had a great many friends, making him one of the best fixers to be found anywhere.  Cynlew had parlayed a great and nearly-paradoxical personal magnetism into a network of contacts that spanned both continents and alternate planes of existence.  It was rumored that Cynlew could procure just about anything, if the price was right, and Porphyria was one of his more frequent customers.&lt;br /&gt;&lt;br /&gt;"I figured that you'd be here for business, and not for pleasure," Cynlew grunted, vulgarly patting his groin in consolation as Porphyria suppressed a gag, "well, who are you looking for, then?  We may as well just get down to business."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8784085283065107369?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8784085283065107369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/chapter-2-page-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8784085283065107369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8784085283065107369'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/chapter-2-page-1.html' title='Chapter 2, Part 1'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-6283155744190213489</id><published>2009-05-12T13:21:00.000-07:00</published><updated>2009-07-16T12:38:42.625-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cthulhu'/><title type='text'>Keeper of the Gate...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_17H49hEL5-Y/Sgna4OK3omI/AAAAAAAAABU/bXYPZguRHbQ/s1600-h/Yog-Sothoth.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 210px;" src="http://3.bp.blogspot.com/_17H49hEL5-Y/Sgna4OK3omI/AAAAAAAAABU/bXYPZguRHbQ/s320/Yog-Sothoth.JPG" alt="" id="BLOGGER_PHOTO_ID_5335035893008278114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;An illustration from the 1st edition AD&amp;D Deities and Demigods book depicting Yog-Sothoth, proving once again that the Cthulhu mythos is pretty much all about the tentacle rape.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-6283155744190213489?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/6283155744190213489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/illustration-from-1st-edition-ad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6283155744190213489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6283155744190213489'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/illustration-from-1st-edition-ad.html' title='Keeper of the Gate...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_17H49hEL5-Y/Sgna4OK3omI/AAAAAAAAABU/bXYPZguRHbQ/s72-c/Yog-Sothoth.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-7310829159347957950</id><published>2009-05-11T16:13:00.000-07:00</published><updated>2009-05-11T16:30:14.585-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>About the story...</title><content type='html'>I'm planning the story that I'm writing at the moment (the first few pages of which have appeared here on the blog) to largely follow my character Porphyria around, although it will probably occasionally switch focus to others of my characters.  I do sometimes have a pretty short attention span, and from time to time get fixated on how 'cool' something or other would be.  For the most part, I do want to keep the narrative of this story fairly focused, but we'll see how that goes.&lt;br /&gt;&lt;br /&gt;For the moment, I'm also planning to more or less exclusively use my own PCs, NPCs that appear on the MUD, and other characters I create just for the sake of the story.  So for the person who asked in the comments about an Arc crossover, I can only really say that there aren't any plans for one, although I might be open to the possibility, just like I could be open to the possibility of using other peoples' PCs as characters within the story should I get permission to do so.&lt;br /&gt;&lt;br /&gt;I do hope that people enjoy the story, and I look forward to working on it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-7310829159347957950?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/7310829159347957950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/about-story.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7310829159347957950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/7310829159347957950'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/about-story.html' title='About the story...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8042360480142868805</id><published>2009-05-11T14:41:00.000-07:00</published><updated>2009-05-11T16:46:27.825-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Chapter 1, page 3</title><content type='html'>The shimmering blue lash seemed almost to hover in the air as time crystallized into a moment of fear for Wyrena.  The short-lived spell was broken as the twisting beam of energy alighted against the bare skin of Wyrena's shoulder, and the nerves under the welt it left were instantly overloaded with pain, heat, cold, pressure, and a multitude of other horrible sensations.  At the same time, Wyrena could feel her psyche faltering as she missed a line in her prayer to Tyr and her concentration almost shattered.&lt;br /&gt;&lt;br /&gt;Soon, another stroke came, this time across Wyrena's face, and her prayers became even more frantic as the confusing sensations evoked a profound disorientation as her tactile senses rebelled against the insults to their integrity, and began to spill over into Wyrena's other senses in a brutal synesthesia.  Wyrena began to truly hallucinate after the third lash, nameless horrors seeming to claw paths through the edges of her senses, with the horrifying pain all the while eating away at her defenses.  Stroke upon stroke landed upon Wyrena's skin as she strove to maintain the integrity of her mind solely through her willpower and the discipline instilled upon her through years of Justicar training.  After what seemed like hours, the lashing stopped.&lt;br /&gt;&lt;br /&gt;Porphyria looked upon the form of the Justicar.  It was covered in superficial cuts and welts, each of which lay as raw testament to a moment of suffering and terror.  Idly, Porphyria considered the Justicar's fate.  Porphyria could see the potential for Wyrena to betray the Justicars of Tyr and in turn become an agent of chaos -- her scanning of the threads of fate had told her that much at least, although Wyrena's resilience to the tortures with which she was being inflicted had been unforeseen.  While Porphyria admired the discipline of the Justicar, she ultimately saw it as just one more bond to break.&lt;br /&gt;&lt;br /&gt;Idly, Porphyria wondered if telling Wyrena the truth of her existence would hasten her transformation.  Porphyria knew that Wyrena's parents had been sharecroppers on the farm of a Discordian priest when the Justicars had come.  The Justicars, adjudging the taint of chaos to be too pervasive within Wyrena's parents, had slaughtered them and taken the infant Wyrena to be raised into the order as one of Tyr's disciples.  Porphyria knew that this news could very well push Wyrena over the edge, but she also knew that it would ruin Wyrena as a potential spy -- she would not be able to conceal her rage at her parents' deaths as well as she could conceal her shame at her own betrayals of Justicar values.&lt;br /&gt;&lt;br /&gt;"You're really quite good, you know," Porphyria purred into Wyrena's ear once she sensed the dim echo of gibberish within Wyrena's mind fade as the speech centers of Wyrena's brain sorted themselves out from the remnants of confusing sensations from the flux whip.  "Most of your order buckle after the first or second lash, but it seems you've really taken your lessons to heart.  I will advise you though, that the next part actually has a pretty good chance of causing permanent damage to you, so if you'd like to save yourself, now would be a good time to stop praying and let me know what I want to know."&lt;br /&gt;&lt;br /&gt;Porphyria could hear Wyrena continuing her litany weakly, half in her broken voice and half in an almost as broken mind, "Live to serve Tyr and the Universe.  Live to defend Tyr and the law..."&lt;br /&gt;&lt;br /&gt;The prayer was cut short as Wyrena felt a void opening up in her mind.  It was as if the most precious parts of her identity were being ripped away and replaced with nothing.  Wyrena could feel her willpower fading along with her sense of self as she struggled to maintain equilibrium and the natural order of her thoughts.  Unassailable horror grew within Wyrena's mind as she sought any solid thought upon which to anchor herself, ultimately finding nothing.&lt;br /&gt;&lt;br /&gt;Porphyria knew that she could not drain Wyrena's mental energy for much longer if she wanted to avoid permanently damaging Wyrena.  She could feel Wyrena's willpower crumbling -- the offensive prayer to Tyr had fallen entirely silent as Wyrena began to lose her ability to maintain coherent thought.  Porphyria felt pleasure as Wyrena's mental energies mingled with her own, and it was only reluctantly that she broke off her drain when she heard a half-whispered thought from Wyrena: &lt;i&gt;Coelwin&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;As she closed off the mental contact between herself and Wyrena, Porphyria could sense the dawning sense of shame and self-loathing that Wyrena felt.  Porphyria suspected that Wyrena would attempt to hide her betrayal of the Justicars, even as her shame deepened and made her more vulnerable to Porphyria's influences.  A feeling of glee welled up within Porphyria as she considered the new possibilities that Wyrena could open up for her.  Porphyria had in the past attempted to gain covert information from the Justicar organization through the use of psychic mindreading links with various Justicars, only to be thwarted by the Justicars' first line of defense against such incursions -- a powerful sensitive and mindshielder by the name of Aranius who invariably was able to detect and wrench apart even the most subtle of links.  The prospect of having a willing agent within the ranks of the Justicars was almost too good to be true.  Porphyria did not worry that the Justicars would sense the spread of chaos within Wyrena's soul.  There were other Powers with whom a bargain could be struck in order to conceal that seed of chaos from the other Justicars -- even from Tyr Himself, if necessary.&lt;br /&gt;&lt;br /&gt;Porphyria gathered up the limp Justicar, wincing against the bright sunlight that streamed in through the door of the small cell as she opened it.  Porphyria spread her wings and began flying Wyrena back to the field from which she had been taken.  She knew that there would be much to prepare upon her return.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8042360480142868805?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8042360480142868805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/chapter-1-page-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8042360480142868805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8042360480142868805'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/chapter-1-page-3.html' title='Chapter 1, page 3'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-4251798171797943267</id><published>2009-05-09T11:58:00.000-07:00</published><updated>2009-05-09T12:53:39.339-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Knights'/><title type='text'>Knights vs. reality...</title><content type='html'>There has been quite a bit of chatter amongst the Lost Souls blogs about Knights, and how the Knights of the Round Table on the MUD stack up against the historical ideals/realities of knightly life.  Now personally, I've never been a huge fan of reality in my fantasy RPGs.  Certainly, certain impingements of reality upon the workings of a fantasy universe might be unavoidable, since it tends to be a lot harder to imagine a universe where things like physical laws or biological taxa are completely divorced from the common, everyday experiences of the players of an RPG.  A world where things like gravity and rabbits exist takes a lot less explaining between the time where players are introduced to a game and when they actually get to start playing.&lt;br /&gt;&lt;br /&gt;Now, on the topic of knights, I really have to say that the disconnect between what knights were romanticized as being and what knights (for the most part) &lt;i&gt;actually were&lt;/i&gt; tends to be pretty great.  The knights on the MUD tend to follow more in the path of the legendary knights, living in a world where things like chivalry, courtly love, and crusades against definable and indisputable evil actually exist.  While knights in reality &lt;a href="http://www.cracked.com/article_16643_5-most-overrated-jobs-all-time.html"&gt;were often little more than deputized and ennobled tenant farmers and thugs with shit in their armor&lt;/a&gt;, the knights on the MUD live to serve higher ideals and higher powers.  And seriously, I'm perfectly okay with that.  After all, we've got wizards, the Green Lantern Corps, and clerics whose access to divine power goes beyond selling fake indulgences.  So why not have knights who profess &lt;i&gt;and actually live up to&lt;/i&gt; the romanticized Knightly Ideals?&lt;br /&gt;&lt;br /&gt;The main problem I really have with the Knights of the Round Table as they exist on the MUD today, and where I think the guild could benefit from an increased tie to reality is that they're essentially feudal warriors who are completely divorced from all aspects of feudalism.  The Knight of the Round Table on the MUD is basically an adventurer whose obligations to defend anything from the forces of evil are completely illusory.  As it stands, a knight's upkeep and equipment are paid for no matter what, and an evil bastard (like Porphyria) can completely ransack Camelot without having any effect upon whether or not the Knights have any equipment or followers.  And since there's no real incentive or reason to defend Camelot (especially since King Arthur and the NPC knights are inestimably more powerful than most PC knights), the smart knight will &lt;i&gt;stay the hell away&lt;/i&gt; as aforementioned evil bastard razes and pillages her way through the Crown Jewel of Avalon.  I half-jokingly suggested over on &lt;a href="http://gavadel.blogspot.com/2009/04/reply-to-lysator.html?showComment=1241139600000#c8196346658796491722"&gt;Gavadel's blog&lt;/a&gt; that it might be a cool idea to tie at least some aspects of a knight's power to the development and defense of a particular piece of land (and its people), whether that be Camelot itself or a small keep or fief that would have its defense charged to a knight (or perhaps a small company of knights).  Injecting a bit of real feudalism into the role of the Knights of the Round Table would not only give at least some real reason for PC knights to actually uphold the chivalric ideals of protecting the weak and defending the Crown, but also perhaps give knights a bit of the coveted "alternative route from hack-and-slash for advancement".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-4251798171797943267?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/4251798171797943267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/knights-vs-reality.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4251798171797943267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4251798171797943267'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/knights-vs-reality.html' title='Knights vs. reality...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-6572559175776037304</id><published>2009-05-06T21:19:00.000-07:00</published><updated>2009-05-06T22:00:54.469-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Page 2</title><content type='html'>Wyrena's eyes darted around the room, searching for some tool she might be able to use to make her escape, but nothing presented itself.  She glanced longingly at her waylaid equipment, piled haphazardly in the corner opposite her.  Wyrena knew that even with her equipment, she would barely stand a chance of surviving; she had heard her superiors speak of the Erisian Liberation Front operative named Porphyria as if she was some sort of demon -- they said that she had sold her soul to some nameless horror in exchange for greater power, that she had killed or driven insane any number of guardians of Order, and dozens of other rumors, each horrifying and unbelievable.&lt;br /&gt;&lt;br /&gt;Small flickers of amusement played across Porphyria's face as she read Wyrena's thoughts.  "I see my reputation precedes me somewhat, although I assure you that most of the stories about my exploits have been exaggerated.  Heck, I'm the one who probably spun quite a few of those yarns that are floating through your head right now," Porphyria said gently, leaning towards Wyrena.  "But let's get to business, shall we?  I am looking for something -- an artifact of sorts that is being held somewhere by your order."  Porphyria smiled as an image flickered across Wyrena's mind, "You know it.  Good."&lt;br /&gt;&lt;br /&gt;Wyrena knew that she could not afford to let this creature of chaos and evil know anything about the item she sought.  Indeed, she knew little about it herself, other than that it was a powerful implement of Chaos.  Desperately, Wyrena focused on filling her thoughts with a litany to Tyr, praying for strength to resist betraying the secrets of her order to this agent of Chaos.&lt;br /&gt;&lt;br /&gt;Porphyria frowned slightly as she perceived the prayer occluding the mind of the Justicar.  "I see that you're going to make this more difficult than it has to be.  In a way, I admire that strength, but it really won't do you any good.  Just let me know where the item is and how it is guarded, and you'll be free to go."  Porphyria waited, but could sense nothing in Wyrena's mind other than the plaintive prayer to her god.  "Very well," Porphyria sighed, "I suppose reasoning with you will not work, so I guess it's time to break out something a bit more heavy-handed."&lt;br /&gt;&lt;br /&gt;Wyrena continued her prayer to Tyr even as she saw Porphyria take a small crystal rod from a pocket in her long green dress.  A moment later, a long, whip-like ray of shimmering blue energy sprang from the rod.  It hummed slightly.  Wyrena prayed more fervently.&lt;br /&gt;&lt;br /&gt;"I suppose your Justicar training has probably made you aware of some of the intricacies of flux weapons -- how they assault the mind, but leave the body largely intact."  Porphyria's voice was barely a whisper now, though Wyrena could hear it echoing in her mind, the alien thought somehow seeming to come from her own mind alongside her recited litany to Tyr. "Just tell me what I want to know, and you won't have to know what it is like to have a flux whip tear away at your consciousness and sanity."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-6572559175776037304?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/6572559175776037304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/page-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6572559175776037304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6572559175776037304'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/page-2.html' title='Page 2'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-791188960865530281</id><published>2009-05-06T10:57:00.000-07:00</published><updated>2009-05-06T10:57:39.334-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Story'/><title type='text'>Page 1</title><content type='html'>Wyrena found herself struggling against the bonds that held her fast to the iron chair on which she sat.  Around the edges of her consciousness, the muted sights and sounds of a small unfurnished stone room impinged upon her senses, giving scant answer to the question which distracted her focus from time to time from the all-important task of freeing herself from the sticky white strands holding her: &lt;i&gt;Where was she?&lt;/i&gt;  &lt;br /&gt;&lt;br /&gt;Porphyria watched the Justicar's struggles with amusement; Wyrena's bonds were spidersilk granted by the divine power of Ygelleth Herself, and it would take hours of struggling and straining just to loosen them.  Wyrena's elven features betrayed her fear; sweat had matted her chestnut-brown hair into snakelike strands, and her deep blue eyes were opened wide with the strain of her efforts.  Idly, Porphyria ran her fingers over the equipment she had stripped from Wyrena while the Justicar lay unconscious -- all of it was blessed by the order-god Tyr, and all of it was equally useless out of the hands of a similarly-anointed Justicar.  Porphyria decided that she had given the Justicar enough time to exhaust herself, and allowed the psychic field which cloaked her presence from the awareness of the Justicar to drop.&lt;br /&gt;&lt;br /&gt;Wyrena gasped as the figure before her faded into view; it was as if an image that had long been before her eyes had suddenly reasserted itself in her mind after a strange and disquieting absence.  The figure was a tall, apparently elven woman with bright blue skin which was covered in strange runes; her narrowed, pure-black eyes were also speckled with the same runes, all of which slowly shifted form.  The figure's long blood-red hair was reflected in the pure-golden feathers of wings which sprouted from her back and hung gracefully-folded.  An aura of darkness surrounded the figure, dimming the lights around it, and making her features all the more difficult to discern for certain -- the Justicar doubted that she would be able to see the figure at all, if not for her elven ability to see in the dark.  The dark figure moved forward slowly, until she was scant dimins from the Justicar's chair.  "My name is Porphyria, and I've brought you here because you hold some information that I would like to know.  But first, I would like to know to whom I am speaking.  After all, there's no reason for us not to be friendly."&lt;br /&gt;&lt;br /&gt;"Huh?" Wyrena asked, still attempting to process the sudden appearance of the frightening figure before her.  She quickly regained her wits, "If you want to be my friend, let me go.  I won't cooperate with you."&lt;br /&gt;&lt;br /&gt;Porphyria chuckled softly, "Your cooperation is not really needed, although it would make things nominally easier, Wyrena."  Porphyria caught the flicker of surprise that crossed the Justicar's eyes as she heard her name spoken. "I can simply pluck the answer from your mind.  I knew your name just after I asked the question -- you spoke your name in your thoughts, loudly enough for me to hear.  So, let's both just get this over with quickly and easily, and we'll both get what we want.  You tell me what I need to know, and you go home."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-791188960865530281?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/791188960865530281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/page-1.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/791188960865530281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/791188960865530281'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/page-1.html' title='Page 1'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-3807420203916568720</id><published>2009-05-01T16:58:00.000-07:00</published><updated>2009-05-21T16:52:58.771-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Justicars'/><category scheme='http://www.blogger.com/atom/ns#' term='&quot;guild review&quot;'/><title type='text'>Justicars:  Last two powers.</title><content type='html'>Having decided to finally bite the bullet and get to the point where my Justicar can use the last two powers in her guild's toolbox, I went ahead and got Lenisa to level 20 today.  So, I can finally give the last two powers their proper reviews.&lt;br /&gt;&lt;br /&gt;First up is meditate.  This is a pretty nice buff, since it gives a nice boost to Str/Con/Dex/Per, all of which make the Justicar tougher, which is a very good thing to be in a combat-oriented guild.  I'm not entirely sure how this buff scales with skill, but it gives Lenisa a very (very!) respectable +65 to each listed attribute.  The only real limitation on the buff is that it lasts in proportion to how long you spend charging it up, and you can't do much of anything (even OOC actions) while charging it.  Luckily, the buff actually lasts a pretty long time, even with just spending a few minutes in meditation, so it's a pretty easy thing to maintain.&lt;br /&gt;&lt;br /&gt;Deliver judgment is an area attack, and while it does have a 5 minute cool-down, it's a very very awesome thing.  Perhaps the best thing about the power is that it hits everything in the room with you that has an ounce of chaos in its heart -- apparently, when the devs were around nerfing a lot of other guilds' area attacks by making them hit less than everything in the room (see: RWs, Elflords, Sentinels...), they either chose not or neglected to do so with deliver judgment (and Justies are one of a handful of guilds/capabilities with area attacks that hit everything in the room, so it's kind of a toss-up).  Most of my knowledge of the effects of this ability runs from my having been hit with it in my sojourns in Jhan while playing some chaotic bitch that's slaughtering everything there, but it appears to at the very least slow opponents and do scads of damage.  Plus, it's an area attack...  What's not to like?&lt;br /&gt;&lt;br /&gt;An interlude in which Jeliza is magically transformed into a torso:&lt;br /&gt;&lt;br /&gt;deliver judgment&lt;br /&gt;You extend your silvery steel target shield of Tyr above your head in a defiant gesture.&lt;br /&gt;&gt; A nearly-hypnotic pattern of swirling high-pitched tones rises over the pumping music, then fades back into it.&lt;br /&gt;Your silvery steel target shield of Tyr begins to thrum with unreleased energy.  A white nimbus forms around you.&lt;br /&gt;Your silvery steel target shield of Tyr erupts in a startling flash, sending waves of righteous force in all directions.&lt;br /&gt;Jeliza has been mortally wounded and will die soon if not aided.&lt;br /&gt;Jeliza's right arm is structured into immobility.&lt;br /&gt;Jeliza's left arm is structured into immobility.&lt;br /&gt;Jeliza's right hand is transformed into pure order.&lt;br /&gt;Jeliza's white pine ring is torn from her.&lt;br /&gt;Jeliza drops her white pine ring.&lt;br /&gt;Jeliza's left hand is transformed into pure order.&lt;br /&gt;Jeliza's right leg is structured into immobility.&lt;br /&gt;Jeliza's left leg is structured into immobility.&lt;br /&gt;Jeliza's right foot is transformed into pure order.&lt;br /&gt;Jeliza's left foot is transformed into pure order.&lt;br /&gt;Jeliza has been stunned.&lt;br /&gt;Jeliza is affected somewhat severely by the attack.&lt;br /&gt;lay hands on human&lt;br /&gt;You place your hands on Jeliza.&lt;br /&gt;An intense silvery glow emanates from your hands.&lt;br /&gt;Jeliza's head is transformed into pure order.&lt;br /&gt;Jeliza's pale purple tin chaos amulet is torn from her.&lt;br /&gt;Jeliza drops her pale purple tin chaos amulet.&lt;br /&gt;Jeliza's right arm is transformed into pure order.&lt;br /&gt;Jeliza's left arm is transformed into pure order.&lt;br /&gt;Jeliza's right leg is transformed into pure order.&lt;br /&gt;Jeliza's left leg is transformed into pure order.&lt;br /&gt;Jeliza is affected somewhat severely by the attack.&lt;br /&gt;&gt; Jeliza dies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kaboom.  Sweet.&lt;br /&gt;&lt;br /&gt;Anyhow, two thumbs up, and well worth the wait -- not that level 20 is an onerous grind these days, even for an Amberite.  I'm still not 100% sure on whether or not I will be taking Lenisa to hero levels yet, but things are looking pretty good for her at the moment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-3807420203916568720?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/3807420203916568720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/05/justicars-last-two-powers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/3807420203916568720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/3807420203916568720'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/05/justicars-last-two-powers.html' title='Justicars:  Last two powers.'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8017370355848551815</id><published>2009-04-28T15:09:00.000-07:00</published><updated>2009-04-28T15:25:29.238-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='explorers'/><title type='text'>Exploration points = better Explorers?</title><content type='html'>Exploration points are an intriguing new development, and I'm interested to see how they'll be integrated into game mechanics (in more than just a keep track of your exploration and set your rank on the leaderboard way).  It's my hope that one of the associations that will benefit most directly from the introduction of exploration points will be the Explorers.&lt;br /&gt;&lt;br /&gt;Explorers have become somewhat less relevant or useful since their two real abilities (estimate location and forage) were genericized, so adding a couple of minor benefits to the association which were tied to the accumulation of exploration points could perhaps serve a few purposes, such as revitalizing the Explorers' Guide, bringing more people into the association, and adding another incentive (along with exploration XP) to people to actually explore the MUD (too many people I know have never even seen Maardryd).  Maybe something along the lines of giving an autokeep compass or sextant, a simple spell that replicates the effect of the crystal cubes, an ability or item that adds a boost to the running skill....  Really, there are quite a few interesting possibilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8017370355848551815?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8017370355848551815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/exploration-points-better-explorers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8017370355848551815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8017370355848551815'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/exploration-points-better-explorers.html' title='Exploration points = better Explorers?'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-6712516458766838148</id><published>2009-04-27T15:00:00.000-07:00</published><updated>2009-05-01T20:35:06.557-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Justicars'/><category scheme='http://www.blogger.com/atom/ns#' term='&quot;guild review&quot;'/><title type='text'>Guild review:  Justicars of Tyr</title><content type='html'>The recent Almerian Expansion was particularly hard on one of my newer characters -- my Ollin Tonatiuh/Kensai who I had decked out in hyperium gear.  Basically, since I had neglected to log her in within the time frame allowed for prior to the expansion, she ended up being sent into penury, losing all of her equipment.  Instead of attempting to re-equip her with more hyperium gear, I decided to take her in a different direction -- since I already have a kensai, and Lenisa was basically just a thematic variation on the guild, I decided to use her to check out a guild with which I have not had much experience in the past -- the Justicars.&lt;br /&gt;&lt;br /&gt;Now, typically the mere mention of the word 'Justicar' is enough to elicit comments about how utterly bad the guild is, so I knew that perhaps I would have a bit of an uphill battle as far as character development is concerned.  I knew that the Justicars still lock the upper-level powers up behind level requirements, and while Lenisa had a bit of a head start at level 15, she would still be pretty far from using some of the better abilities of the guild.  I've gotten Lenisa up to level 16 so far (much of her short time with the guild has been spent in efforts to train up her crafting skills, since those are so vital to good performance in the guild), and so don't have a whole lot to say yet about the two upper-level powers of the guild (meditate and deliver judgment), so a review inclusive of those powers will probably be forthcoming.  And despite the cynicism of some players towards the Justicar guild, I've come to learn through my experiences with the Ordo Maleficus (and clerics, which tend to be similarly-maligned as 'broken') that things aren't always as insurmountable as some people might make them out to be.&lt;br /&gt;&lt;br /&gt;So let me just kick off the review by saying that the Justicars are a decently-solid melee guild.  Of course, this isn't saying a huge amount, since, after all, the Adventurer's Guild is also a decently-solid melee guild these days, and there aren't even any special requirements to join.  But the melee ability of the Justicars is a boon, since unlike some other 'underpowered' guilds (such as the Ordo Maleficus), Justicars always have the power of a good old-fashioned ass-whooping to fall back on.&lt;br /&gt;&lt;br /&gt;Augmenting the Justicars' melee prowess is what I consider to be their primary guild power: their equipment.  Now, I have to make the confession that I have cheated a bit in this arena...  The two great rings of smithing which augment Lenisa's ensemble do wonders to increase the quality of equipment she can craft at Tyr's forge.  But even so, Justicar equipment is some really good stuff -- and it should be, considering that Justicars are encouraged to spend so many specialty points in crafting skills.  There really isn't a whole lot of room to criticize the Justicar equipment...  The armor is solid, and can be crafted piecemeal (so that it can be accessorized with odd pieces such as a dactid), the weapons perform special attacks, and even though you might want to carry a back-up (for order-resistant foes), the weapons are generally good enough to not make you look twice at most things you might pick up.  The only real criticism I would have about Justicar equipment is that the new map expansions make it somewhat onerous to get -- you have to travel to the Ivory Tower to craft it, and it does not persist between incarnations.  On the plus side though, it does stay with your character if she gets killed and resurrects herself, somewhat alleviating the requirement to go naked to retrieve one's corpse from a potentially dangerous environment.  Something like an ability to keep Justicar equipment between incarnations would be nice, especially considering the general largeness of the world nowadays.&lt;br /&gt;&lt;br /&gt;Another nice benefit of the guild is the guild tower, which has some really great trainers.  Of course, the trainers in the Ivory Tower are not exclusive to Justicars -- any Questor of Tyr can use them (a fact I discovered when setting up my old RW/Questor character who I made basically for the entertainment value of having a scry-proof, invisible Lord Questor, as well as being able to grab the One Ring from Ahrikol at any time by using the Lay on Hands ability in order to blast off his pimp-slapping claw (reported that as a bug, and it's no doubt since been closed... :P  ), but they're still a really awesome perk for the Justicars.&lt;br /&gt;&lt;br /&gt;The other abilities of the guild seem somewhat lackluster...  Cleanse allows you to cure disease or poison on anyone except yourself, which seems sort of nice for if you have a lot of followers, or just want to get rid of the plague in an area, but otherwise, not so much.  Consecrate area allows you to make an area ordered, which apparently has some sort of effect on things, even though I don't know exactly what.  Meditate sounds like it could be useful -- a general buff to abilities that's 'charged up' by spending time meditating...  I don't know a whole lot about it yet, since it's still level-locked for me.  And finally, deliver judgment -- an area attack that messes stuff up for chaotic people, which can be used every 5 minutes and (at least from what I've seen in the past having been hit by it in Jhan), actually does pretty decent damage.  Again, level-locked for me, so I dunno how well it will work when Lenisa uses it against the ravening hordes of chaos.  So two pretty useful/awesome abilities to look forward to, with most of the 'ho-hum' things out of the way, I guess.&lt;br /&gt;&lt;br /&gt;Since Justicars are one of those guilds which have limited rapid travel options (no guild teleports, unable to join Brotherhood of Wine and Song, probably unable to join Stalkers of the Gate...), I decided that I might like a horse of some sort for Lenisa.  The good part of this is that Justicars get 6 spec access in equestrian, riding, and mounted combat -- perhaps a holdover from the days when they could summon griffons and dragons to serve as mounts.  Of course, this access seems to be going to waste just a bit with Lenisa, since most of the mounts she can get at the moment seem to share the characteristics of being fairly fragile and not at all that courageous, meaning Lenisa ends up running a lot if she goes into combat mounted.  She's got a pegasus from Centaur Isle right now, but is definitely looking for something better, especially since the pegasus she's got is very chaotic, which might become a problem when Lenisa grows up into th deliver judgment ability.  Maybe I'll assassinate Tiamat with Porphyria and see if any dragons or drakes hatch from her eggs. Since Lenisa can't just do the knight trick where she just lays hands on her mount and everything is good (although she can &lt;i&gt;totally&lt;/i&gt; cure it if it gets the sniffles), other options seem just a bit limited.&lt;br /&gt;&lt;br /&gt;Anyhow, there's really not a whole lot more to say at the moment about the Justicars...  They're a decent enough guild, even if they've been left in the cold a bit as far as updates/power increases are concerned.  Maybe more updates to come, if Lenisa doesn't get deleted in a fit of pique...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-6712516458766838148?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/6712516458766838148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/guild-review-justicars-of-tyr.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6712516458766838148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/6712516458766838148'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/guild-review-justicars-of-tyr.html' title='Guild review:  Justicars of Tyr'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-1106633366329076782</id><published>2009-04-23T16:32:00.001-07:00</published><updated>2009-04-23T17:06:09.396-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;General BS&quot;'/><title type='text'>Jury Duty...</title><content type='html'>I had jury duty a couple days ago (which prevented me from logging onto the MUD for awhile, except for on breaks, when I logged on with my phone...  and lemme tell ya, reading 8pt type on a 3 inch screen isn't exactly conducive to mudding...)  This sort of got me thinking about what a legal system on Lost Souls would look like.&lt;br /&gt;&lt;br /&gt;There really isn't much of a legal system on Lost Souls to speak of...  The various settlements do have guard forces, which usually do enforce some rudimentary rules (usually 'don't attack people', but sometimes also stuff like 'no orcs'), but it's really only a 'legal system' inasmuch as a deputized posse might be considered one.  Indeed, there is no real incentive, once one finds oneself on the wrong side of the law, &lt;i&gt;not&lt;/i&gt; to simply hack their way out of a city -- even if one wanted to surrender and face the wheels of justice, there is no 'perform surrender' command, and no system by which the surrendering party might be held to account for her actions.  The automatic sentence for any crime, no matter how small or inadvertent (such as accidentally catching a Losthaven guard in an area attack) is death (assuming that the person cannot fight her way out.)&lt;br /&gt;&lt;br /&gt;Which brings me back to the top of the post...  What would a legal system on Lost Souls look like?  Of course, the ideal legal system would be player-driven -- those interested in becoming guards, judges, or lawmakers in a particular settlement would be able to (assuming they satisfied certain prerequisites), and would be free to make and enforce the laws within their town as best they could, with a certain amount of system support to provide some needed abilities for law enforcers...  But of course, a player-driven legal system would require a much larger player base to really be feasible for even one settlement or kingdom within Lost Souls, much less a majority of them.  It would certainly bring a lot more of a roleplaying element to the MUD, though...&lt;br /&gt;&lt;br /&gt;Somewhat more possible (at least with current MUD demographics) might be to make justice a minigame of some sort (perhaps similar to what the Pantarchic Church has with confession.)  Someone who committed a crime could surrender to guards and undergo a minigame to determine the outcome of his or her case...  a good result coupled with a minor crime (such as accidentally hitting someone in town with an area attack) might allow the character to get off with a simple fine, while a worse result might entail a period of exile (basically, a period of days during which the guards in the town were auto-aggro to you).  In order to encourage compliance, fugitives from the law (those who choose to fight their way out) might encounter persistent (lasting across reboots) auto-aggro from the guards in the town/kingdom/culture (basically however wide the devs would want to make each jurisdiction...  guards in Camelot, for instance, would likely be on the lookout for a fugitive from Devonshire)...  Perhaps extremely poor behavior (such as amassing a 600k bounty in Losthaven ;P  ) might become grounds under which a character could find herself being excluded from a greater range of settlements and cultures (as her reputation for violence and lawlessness grew).&lt;br /&gt;&lt;br /&gt;Anyhow, just something I was mulling over the other day while serving my civic duty (I didn't make it on any juries...)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-1106633366329076782?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/1106633366329076782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/jury-duty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1106633366329076782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1106633366329076782'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/jury-duty.html' title='Jury Duty...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-696009586242018308</id><published>2009-04-16T18:19:00.000-07:00</published><updated>2009-04-16T18:50:43.314-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Ordo Maleficus&quot;'/><title type='text'>More Witches...</title><content type='html'>Apparently, now that the 'main map' has gone into 3D mode, Babbi Yaga's Shack can climb trees.  I wonder how much climbing skill it has.&lt;br /&gt;&lt;br /&gt;So more thoughts on witches...  This time, I will talk about blood foci.  If any of the five people who are likely to read this don't know, witches need blood in order to make most of their spells work.  It's a nifty sort of limitation on the otherwise Awesome Power that the witch possesses, and really, if you're not killing things and draining corpses of blood in a sort of Satanic ritual, what kind of witch are you? (I wait now for some wiccan/modern witch to stumble upon this blog, misconstrue things, and start up a shitstorm of comments...)  Anyhow, past a certain point, blood is a pretty easy component with which to come up, and one of the first things you learn as a witch is to just drain pretty much every corpse you make or come across into the old blood pouch.  And once you're skilled enough to start manufacturing shrunken heads, you're basically golden forever for most of your spells.&lt;br /&gt;&lt;br /&gt;One of the big factors that comes into play with blood foci is the rarity of your blood types...  It takes increasingly-exotic blood to pop out more powerful spells, and for a couple of spells, you basically must have one type of blood or another, like faerie blood to cast the crudelis curse.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One issue I do have with blood is that the rarity of blood types don't always follow how difficult they are to get, considering that elicat blood is considered 'exotic', and the things basically infest the Temple of Discordia...  or that you can make eight 'exotic' shrunken heads (more if you have a brute or battlerager nearby) out of a single hydra...  And of course, there's unicorn blood, which is supposedly a 'very rare' type (more common than 'exotic', in other words), despite the fact that no unicorn has been spotted on the MUD since the last time someone mistakenly tried to kill the Red Bull, leaving only a single source (that I know of) from which to get the stuff.  Plus, unicorn blood is a necessary component for one of the Ordo's most powerful spells.  A little more than 'very rare', I would say...&lt;br /&gt;&lt;br /&gt;In general though, I do like the blood component.  It makes the witches a bit different a guild than the other mage-type guilds out there, and gives them a bit of flair.&lt;br /&gt;&lt;br /&gt;One thing that would be very nice (if not completely &lt;i&gt;necessary&lt;/i&gt;) would be a way to determine what types (and maybe how much) of blood you had on-hand in your foci, since the only real way to do this now is to cast a spell and see whether or not it goes off and what kind of blood it ends up using (as far as I can tell, anyhow).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-696009586242018308?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/696009586242018308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/more-witches.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/696009586242018308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/696009586242018308'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/more-witches.html' title='More Witches...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-8238051498882217238</id><published>2009-04-16T18:10:00.000-07:00</published><updated>2009-04-16T18:13:36.387-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Random thoughts&quot;'/><title type='text'>A magical reality...</title><content type='html'>A few years ago, I made the attempt to create a game world (for the GURPS system) that would include the existence of magic in a logical and consistent manner.  I eventually gave up after inflicting one too many headaches upon myself.  One of the biggest issues I have had in the past with standard fantasy worlds is that many (if not most) of them make magic an accessible force and then imagine a world that's more or less identical to medieval Europe...  only with wizards.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Huh?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Now to be sure, the mere existence of magic doesn't necessarily mandate an entirely different lifestyle for the common man.  After all, nuclear weapons &lt;i&gt;exist&lt;/i&gt;, but for the vast majority of people, the mere existence of nuclear weapons means little to their daily lifestyles (thank goodness).  Likewise, real magic users could be as vanishingly rare as the people who control nuclear weapons, with about as much effect upon the lives of the common folk.  Of course, this analogy starts to break down when one envisions a world in which there are enough magi for them to organize themselves into fraternal orders, in which priests are invested with more than just inscrutable spiritual powers, and in which magical items are common enough that not every single one is the legendary heirloom of some royal family.&lt;br /&gt;&lt;br /&gt;Of course, I do realize that, as much as anything, the setting of a fantasy world is a thing of convenience for its creators and participants.  The idea that a fantasy setting needs to be realistic can get in the way of having fun with it as often as not.  Fantasy worlds are by definition unreal places, and agonizing over whether or not these places are entirely logically-consistent does not necessarily ultimately enhance one's experience of the world.  Even so, it's still pretty interesting to wonder how a culture in which magic actually existed would actually evolve, rather than simply taking a random Earth culture (preferably something medieval European) and grafting on ancient orders of wizards and other magical goodies.&lt;br /&gt;&lt;br /&gt;Take, for example, the idea that there are materials that can be either manufactured or mined that are drastically stronger and/or lighter than iron.  Of course, we live in a world like that now -- we've got mass-produced steel, aluminum, and all variety of other materials -- and those materials have revolutionized the world.  Likewise, the evolution of agriculture and its mechanization has allowed modern cities to grow (imagine what could be done if humanity could literally command rain to fall somewhere)...  Simply put, make magic common and allow it to accomplish things that could not otherwise be done in a medieval culture, and it follows that the culture would stop resembling a medieval one rather abruptly.  Once things like teleportation and a &lt;i&gt;cure disease&lt;/i&gt; spell are factored in, the world that emerges starts to make &lt;i&gt;modernity&lt;/i&gt; look quite like the Dark Ages.&lt;br /&gt;&lt;br /&gt;Anyhow, I don't mean to ramble too long, since this post really does have little to do with Lost Souls in particular, and is more of a commentary on the fantasy genre as a whole.  It's just an interesting thing to ponder.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-8238051498882217238?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/8238051498882217238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/magical-reality.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8238051498882217238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/8238051498882217238'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/magical-reality.html' title='A magical reality...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-708369542542721395</id><published>2009-04-13T18:59:00.000-07:00</published><updated>2009-04-13T19:18:32.975-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Content stuffs&quot;'/><title type='text'>Spiderwood</title><content type='html'>I had my first chance to check out Spiderwood (the new 'dungeon' area) today.  Fun place.  I took my witch through it for a bit first, but didn't fight a whole lot past the first few levels, since she couldn't use her spear very much (needing to keep a torch in-hand due to all the webbing).  Eventually, I turned her invisible, and ran her through to the end of the dungeon.  After that, I ran Porphyria through a bit (her celestial claw makes her pretty much immune to webbing), since I wanted to try fighting some of the monsters at the end of the dungeon.  She had an easy enough time with the rhax, but couldn't put much more than a dent in the gigantic spiders there...  May have to come through with a group sometime.  I tried to have Porphyria kill the critter at the end (I won't spoil the surprise for anyone by telling what it is...) whereupon she had her ass squarely handed to her.  Porphyria lasted about 4-6 rounds before I had to take her out of combat, since she had had both wings disabled and had been taken down to 100 chest (out of a maximum of about 650)...  Ouch.  I might try it again with a proper group together, but I wouldn't be too optimistic about the group's chances.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-708369542542721395?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/708369542542721395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/spiderwood.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/708369542542721395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/708369542542721395'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/spiderwood.html' title='Spiderwood'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-4744431165666236460</id><published>2009-04-10T22:31:00.000-07:00</published><updated>2009-04-10T23:04:12.755-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Almerian expansion&quot;'/><title type='text'>Crystal Cubes</title><content type='html'>Well, now that it's been long enough to really get a feel for the New World, I have to say that I'm quite smitten with it.  The world seems a lot more like a place with actual geography now, and not just a plane upon which a bunch of 'areas' are scrunched up together.  There's a bit more of an ecosystem now, and I can't wait to see how it will be fleshed out.&lt;br /&gt;&lt;br /&gt;One of the cool little amenities to come as a result of the new map is crystal cubes, which allow you to 'see' a bit of the map in your character's vicinity.  I have to say that they're certainly a welcome addition, since the fact that there's an actual topography now means that it's a lot more difficult to really plan a course from point A to point B, especially since room descriptions don't always say what's further than a square or two away (understandably, since including &lt;i&gt;everything&lt;/i&gt; in your character's line of sight to the horizon would probably take a page of description).  I know the cubes help me enormously, since I've never been very good at envisioning topography in my head.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-4744431165666236460?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/4744431165666236460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/crystal-cubes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4744431165666236460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4744431165666236460'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/crystal-cubes.html' title='Crystal Cubes'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-4061525827276421138</id><published>2009-04-09T13:50:00.000-07:00</published><updated>2009-04-09T15:03:35.553-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='explorers'/><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Almerian expansion&quot;'/><title type='text'>The Explorers' Guide</title><content type='html'>The Almerian Expansion has hit, and I've been glad to see that most people have taken it in stride for the most part.  I do have to admit on my part to no small amount of surprise at the sheer size of the expansion, since I had figured post-expansion Almeria would still be a 40x40 map, just with an extra axis involved...  But wow.  My first impression is that there's just a whole bunch of space now -- it's nothing I've really seen before on a MUD, and I have to say that I'm impressed.&lt;br /&gt;&lt;br /&gt;All of the new content that's been showing up lately (Avalon, Gardagh, the rest of Almeria) has made me think a bit of the Explorers' Guide, believe it or not.  Nowadays, we've got the Wiki, which is an invaluable resource for just about anyone who wants to find their way around the game, but somehow, I always enjoyed reading the articles in the Explorers' Guide, since so many of them were written in-character, and showed a lot of good humor and narrative voice.  For awhile, I had a character (a POEE) with whom I intended to be an Explorer and dedicate some time to writing in the Guide.  I did get some articles done and entered into the Guide before running out of inspiration, but I regret not doing more with her.  Maybe I'll come back to the idea sometime soon, since there's just so much more to explore now, and while there's a whole lot to say for having everything at your fingertips in the form of wiki pages and other channels of OOC knowledge, it can still sometimes be nice to forget all of that stuff, and try to find help from something that your &lt;i&gt;character&lt;/i&gt; might turn to in a time of need.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-4061525827276421138?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/4061525827276421138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/explorers-guide.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4061525827276421138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/4061525827276421138'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/explorers-guide.html' title='The Explorers&apos; Guide'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-322073118724590864</id><published>2009-04-07T11:47:00.000-07:00</published><updated>2009-05-01T20:31:41.950-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;guild review&quot;'/><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Ordo Maleficus&quot;'/><title type='text'>Witches, part 2 (Electric Boogaloo)</title><content type='html'>So with all of the supposed weaknesses of the witch guild (see previous post), I started my character with the goal of mitigating those weaknesses somewhat.  This is an approach I have tried in the past by making two of my previous witches as fomori, which offset the inherent squishiness of a mage class with supernal durability access, natural armor, natural weaponry...  Of course, fomori also don't have much charisma to start (a key attribute for witches), as well as a bunch of strength in a guild with essentially no specialty access in strength.  I think the highest I ever got a fomori witch was somewhere around level 20.  &lt;br /&gt;&lt;br /&gt;I started off this time with the decision to make a new witch who was a little bit more of a finesse fighter, so I decided to go with a zenun.  Zenunim, amongst other things, get flight spec access (for better dodging), bonus specs in stamina and recuperation, and access to regeneration.  They also get ungodly levels of charisma, good dexterity, and good mental stats, so they seem a bit closer to ideal witch.  Plus, they're demonic, which is a good bonus.  I joined spearmaidens for the combat skill access (although I had considered wandslingers, as well), so at the very least, I would have a decent melee combatant with an aura that hastes me, finishes off morted opponents, and offered a bit of protection.  Plus, I would have a character that was able to turn invisible and use some damage-dealing spells.&lt;br /&gt;&lt;br /&gt;Using this build, I found myself advancing relatively well, although I really didn't take off until after I discovered just how much the guild's curses can make the difference in a fight.  Now, I'm used to playing guilds whose primary powers focus on popping in and unleashing a world of hurt in the form of lightning bolts from eyeballs (ELF, RW, OZM, RM) or else unending amounts of slashity-stabbity (Kensai, Knights, Brutes, Rangers) -- after all, most of the guilds on the mud are built on the model of allowing one to perpetrate extreme amounts of damage upon an unsuspecting world in the quickest time possible.  This is generally a good model, and I have no real problem with it.  But it's also a model that the witches don't squarely fit into, since witches, more than anything else, seem to be debuffers.  Witches get a lot of traction not by being able to out-damage the competition, but by being able to make their opponents just as squishy as a witch.  It's really a different way of doing things from the way most guilds operate (although lots of guilds get debuffs, there are really none that seem to work them as well as witches do).  Hex an NPC, and suddenly they're dodging less often, attacking less often, hitting less often...  In short, they're turned into as poor combatants as the typical witch.&lt;br /&gt;&lt;br /&gt;Now, while the debuffer role would seemingly be most effective in a group, where their powers would allow the other members of the group to inflict Satanic amounts of rape upon the unwashed masses, &lt;i&gt;the very act of grouping with a witch appears to violate the basic ethos of the guild&lt;/i&gt;.  After all, witches are supposed to maintain secrecy about their membership in the guild (to the point where they're listed as 'adventurer' in their whois profile, despite the fact that it really doesn't fool anyone, and makes everyone assume that any adventurer over the mid-teens in level is secretly a witch).  So, grouping sort of kills the whole secrecy thing.  After all, who's dumb enough not to suspect that the lady in the corner -- you know, the demonic-looking one surrounded by a shroud composed of the stolen souls of her victims -- who keeps whispering to herself for some reason, is in actuality a witch?  And to a certain extent, the secrecy is completely justifiable -- after all, they're hunted by the church of Yehovah, which has a really nice cathedral and masses of homicidal knights, while all Samael's followers get is a grotty old shack in the middle of the woods.  So, for the most part, I tried to build a witch who could go it alone, which means getting some combat ability apart from what the guild offered -- a 'pure' witch would be pretty cool in a mixed group, but unfortunately, that just doesn't seem to fit the whole idea behind them.&lt;br /&gt;&lt;br /&gt;Anyhow, that's about where I am with my witch now...  Sort of pondering whether or not I want to take her to hero level or beyond.  What I really hope for is to get a few other people together to play witches, so I can get some groups going now and then.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-322073118724590864?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/322073118724590864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/witches-part-2-electric-boogaloo.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/322073118724590864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/322073118724590864'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/witches-part-2-electric-boogaloo.html' title='Witches, part 2 (Electric Boogaloo)'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-1334321322297823655</id><published>2009-04-06T22:52:00.000-07:00</published><updated>2009-05-01T20:32:08.712-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='&quot;guild review&quot;'/><category scheme='http://www.blogger.com/atom/ns#' term='&quot;Ordo Maleficus&quot;'/><title type='text'>Witches.</title><content type='html'>One of the things I like to do from time to time in the game is to attempt to play characters in guilds and associations that don't get played very often -- Porphyria originated as an attempt to make a viable character that remained an adventurer her whole career (an idea I revisited later on with a tuatha character I got to about level 32 and then deleted), I've gotten two brutes to hero-level...  Obviously, I also enjoy playing the more popular guilds as well, but I have found that just about any guild can be playable (and enjoyable), no matter how much some people might talk about a certain guild 'being broken', 'sucking' or 'needing an update'.&lt;br /&gt;&lt;br /&gt;So my latest real project character: A zenun Maleficus.  My first impressions of the Ordo Maleficus guild were not at all kind.  It is, amongst all else, a Den guild, which means it has help files that aren't quite as forthcoming as those for other guilds, it has hard level requirements for the use of a couple of the higher-level powers, some of the powers have rather serious cooldown requirements (if a ringwielder can pop off hundreds of area attacks an hour, why does my only real area attack have an hours-long cooldown?), and it hasn't had much dev-love for quite some time.  I've run a few characters through the gauntlet of this guild, not really getting anywhere, and even got frustrated and deleted a level 30-something tuatha with a psychic healer talent who I brought over from the Elflords.  &lt;br /&gt;&lt;br /&gt;With this character, I've finally been able to find a play style that works for a witch...  For the most part in the past, I was bummed that the witches, on their own, did not seem to offer a whole lot of bang for the buck -- Most of the damage-dealing powers cost a lot of SP, blood foci are hard to maintain, and witches are inherently pretty squishy (they get little decent combat specialty access).  &lt;br /&gt;&lt;br /&gt;&lt;i&gt;(Will continue in next post)&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-1334321322297823655?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/1334321322297823655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/witches.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1334321322297823655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/1334321322297823655'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/witches.html' title='Witches.'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7941004396615665802.post-2439338257734205700</id><published>2009-04-06T16:22:00.000-07:00</published><updated>2009-04-06T16:34:33.223-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='intro'/><title type='text'>My LS blog...</title><content type='html'>Well, as &lt;a href="http://gavadel.blogspot.com/2009/04/blogging.html"&gt;Gavadel suggested&lt;/a&gt;, I have decided to give maintaining a Lost Souls blog a try.  My personal prediction is that I will get to five or six postings and probably forget all about this, but we'll see how that goes.&lt;br /&gt;&lt;br /&gt;News about my characters...  Porphyria got kicked out of Spearmaidens, so I popped her into the Chosen of Vashanka (mostly for the combat spec access, since ELF don't get that much, and the stat boosts from the storm amulet aren't all that impressive...), and am thinking of putting her in the Weapons of Vengeance, as well.  &lt;br /&gt;&lt;br /&gt;I'm also still looking for a few people to get together with me to get a regular group of witches together... There was some interest expressed, but that petered out pretty quickly.  For my part, I'm starting to really enjoy my Maleficus.  They're certainly different from anything else I've played on the MUD before.  Anyhow, if you're interested in making a witch and doing some sort of adventuring party/regular grouping thing, let me know on the MUD, and I'll do what I can in order to help you get started.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7941004396615665802-2439338257734205700?l=esmene1.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://esmene1.blogspot.com/feeds/2439338257734205700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://esmene1.blogspot.com/2009/04/my-ls-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2439338257734205700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7941004396615665802/posts/default/2439338257734205700'/><link rel='alternate' type='text/html' href='http://esmene1.blogspot.com/2009/04/my-ls-blog.html' title='My LS blog...'/><author><name>Esmene</name><uri>http://www.blogger.com/profile/02109498703001534544</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
